Ludzilla by highlyinteractive
Ludzilla! King of Game Jam Monsters!
A simple little game built for Ludum Dare 33.
Smash up the city with your monsterous fists of fury. You have only 90 seconds to cause as much destruction and mayhem as possible.
CONTROLS:
Move: WASD / ARROWS
Hit Left: O / Z
Hit Right: P / X
Note: Slight font colour issue with the web build - check out the desktop versions for the best experience :)
#LDJAM
A simple little game built for Ludum Dare 33.
Smash up the city with your monsterous fists of fury. You have only 90 seconds to cause as much destruction and mayhem as possible.
CONTROLS:
Move: WASD / ARROWS
Hit Left: O / Z
Hit Right: P / X
Note: Slight font colour issue with the web build - check out the desktop versions for the best experience :)
#LDJAM
Ratings
| Coolness | 100% | 1 |
| Overall | 3.41 | 257 |
| Audio | 3.99 | 32 |
| Fun | 3.22 | 326 |
| Graphics | 3.43 | 288 |
| Humor | 3.72 | 77 |
| Innovation | 2.65 | 688 |
| Mood | 3.29 | 267 |
| Theme | 3.90 | 144 |
I also really liked the grainy effect (On the title and end cards), very old school monster movieish.
Great job!
However, the gameplay feels a little shallow, and the camera should have been zoomed out further.
Loved the game, good job
Really cool graphics and music! I wish the controls were a little more...fluid? The clunkiness works with a giant monster but most of the time I felt like I was walking into things with my hands and then winding up to smash them, so I'm curious how much faster the game might be if I could flail the arms wildly.
Graphic - The main character should become a mascot for this edition of Ludumdare! Shame the main character doesn't move it's legs as you move. The building all looks alike and destroying them could be better. Floor would be nice as well.
Gameplay - Let's be honest could have been better. It comes to pressing w and mashing o and p as fast as you can.
What would I like to see is destorying a set up city (for example NY) and after I'm done watching what rumble my cute litte Ludzilla have done.
Overall: High on humor, theme and audio.
It does feel a bit slow though, I think it would feel much more satisfying to be able to smash buildings faster ;)
Nice work anyway!
Maybe faster animations would have felt better, other than that, nicely done! :)
Nice job overall!
Only two gripes: the ground should have some detail (feels like the monster and all these buildings are just floating in space), and I wish my monster punched faster. XD
It's too slow, but I expect if you sped it up, it would just become more obvious that the claw/building interaction is a bit broken.
The gameplay was very quickly reduced to "hold w and mash O and P" which wasn't too amusing. It would have been really nice to be able to see what's in front of me, or to zoom out and see the destruction I'd made.
The only issue I can think of is the camera: it would have been better with a first-person camera. Or maybe just a different angle.