MegaDeth by KekkoDude
The Game!
Take control of MegaDeth as he tours the country in a violent fashion with his pal VanMan.
Controlls
Simple enough - WASD to move around - Space for burst of speed - Left click to attack - right click to Harvest
Tools - Gamemaker Studio 1.4 - Piskel - Aseprite
Wow
Pretty

Notes
~~The Web release has some major graphical flaws so all text is not being drawn.~~ ~~So until further notice I recommend downloading the .EXE for the full experience.~~
5 searches, two lines of code, and a font later i learned that GM:S does not package fonts when you export to HTML5.. This made it so all text that was supposed to be drawn.. did not.. So i have made a small update to make the web version playable. The font used is MS Gothic
I made som bad decisions.. i started at the wrong end of development and focused way to hard on "Prettyfing" things. But in the end i managed to cook up a half, half decent version of my initial vision, so i cant complain to bad.
I figured, Well since i know exactly what I'm gonna make, and it's gonna be SuUuUuper ez I'm just gonna start with making some cool shit and make it work later, shouldn't take too long.. Riight?
But hey, I got to make some code, draw some tiny pictures dream about making music, so to conclude, i had a blast, 10/10 gonna do LD again, and again, and again, and again.. a...
What i wanted to acomplish
To start with, I wanted sound and some music, this goes without saying, but now it's said! hah! There's also the hooks in the Van, Note there are 10 of them.. The plan was for 10 rounds/levels to be played with a difficulty curve smothered in there somewhere. The dash ability on spacebar was supposed to be a pounce attack to actually get the BIG souls(regular souls in the LD release). This would make a lot of Gore and just be funny imho.
The thing that stole most of my time was a pickup mechanic i was trying to accomplish. But i think i was overcomplicating things and trying to force a "simple" solution to a problem that easily could have been brute forced in hindsight.. This and art.. gotta polish the pixels you know..
| Link | https://kekkodude.itch.io/megadeth |
| Link | https://kekkodude.itch.io/megadeth |
| Link | https://kekkodude.itch.io/megadeth |
| Original URL | https://ldjam.com/events/ludum-dare/52/megadeth |
Ratings
| Overall | 335th | 2.375⭐ | 22🧑⚖️ |
| Fun | 331th | 2.3⭐ | 22🧑⚖️ |
| Innovation | 331th | 2.263⭐ | 21🧑⚖️ |
| Theme | 293th | 2.9⭐ | 22🧑⚖️ |
| Graphics | 324th | 2.5⭐ | 22🧑⚖️ |
| Audio | 282th | 1.094⭐ | 18🧑⚖️ |
| Humor | 216th | 2.333⭐ | 20🧑⚖️ |
| Mood | 319th | 2.194⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 7🗨️ |
I know there's a "bug" in the HTML version caused by me using a sloppy built in function not suited for HTML exports... put it in last minute.. basically if you loose, I just terminated the application, which obviously doesn't play well in a browser.
~~Should probably get that fixed, new upload incoming asap lol~~ Could be fixed now
On my first harvest.
Kind of fun gameplay though with the people running away I feel like a monster lol