MegaDeth by KekkoDude

[raw]
made by KekkoDude for Ludum Dare 52 (COMPO)

The Game!

Take control of MegaDeth as he tours the country in a violent fashion with his pal VanMan.

Controlls

Simple enough - WASD to move around - Space for burst of speed - Left click to attack - right click to Harvest

Tools - Gamemaker Studio 1.4 - Piskel - Aseprite

Wow sc02.png Pretty sc01.png

Notes

~~The Web release has some major graphical flaws so all text is not being drawn.~~ ~~So until further notice I recommend downloading the .EXE for the full experience.~~

5 searches, two lines of code, and a font later i learned that GM:S does not package fonts when you export to HTML5.. This made it so all text that was supposed to be drawn.. did not.. So i have made a small update to make the web version playable. The font used is MS Gothic

I made som bad decisions.. i started at the wrong end of development and focused way to hard on "Prettyfing" things. But in the end i managed to cook up a half, half decent version of my initial vision, so i cant complain to bad.

I figured, Well since i know exactly what I'm gonna make, and it's gonna be SuUuUuper ez I'm just gonna start with making some cool shit and make it work later, shouldn't take too long.. Riight?

But hey, I got to make some code, draw some tiny pictures dream about making music, so to conclude, i had a blast, 10/10 gonna do LD again, and again, and again, and again.. a...

What i wanted to acomplish

To start with, I wanted sound and some music, this goes without saying, but now it's said! hah! There's also the hooks in the Van, Note there are 10 of them.. The plan was for 10 rounds/levels to be played with a difficulty curve smothered in there somewhere. The dash ability on spacebar was supposed to be a pounce attack to actually get the BIG souls(regular souls in the LD release). This would make a lot of Gore and just be funny imho.

The thing that stole most of my time was a pickup mechanic i was trying to accomplish. But i think i was overcomplicating things and trying to force a "simple" solution to a problem that easily could have been brute forced in hindsight.. This and art.. gotta polish the pixels you know..

Ratings

Overall 335th 2.375⭐ 22🧑‍⚖️
Fun 331th 2.3⭐ 22🧑‍⚖️
Innovation 331th 2.263⭐ 21🧑‍⚖️
Theme 293th 2.9⭐ 22🧑‍⚖️
Graphics 324th 2.5⭐ 22🧑‍⚖️
Audio 282th 1.094⭐ 18🧑‍⚖️
Humor 216th 2.333⭐ 20🧑‍⚖️
Mood 319th 2.194⭐ 20🧑‍⚖️
Given 11🗳️ 7🗨️

Feedback

LDJam user 8951
09. Jan 2023 · 05:16 UTC
No disappearing corpses - 5/5!
VerttiXPertti
10. Jan 2023 · 14:12 UTC
the car never came back :(
🎤 KekkoDude
12. Jan 2023 · 06:18 UTC
@verttixpertti Are you sure?

I know there's a "bug" in the HTML version caused by me using a sloppy built in function not suited for HTML exports... put it in last minute.. basically if you loose, I just terminated the application, which obviously doesn't play well in a browser.

~~Should probably get that fixed, new upload incoming asap lol~~ Could be fixed now
Tiseno
12. Jan 2023 · 06:58 UTC
Gets stuck at "Time left before Deth: 0.02"
On my first harvest.
🎤 KekkoDude
12. Jan 2023 · 08:27 UTC
@tiseno This should be fixed, if not, what browser are you using?
BinaryPrinciple
15. Jan 2023 · 00:24 UTC
Not sure why, but I'm just alone in the van.
DFaouaz
24. Jan 2023 · 11:50 UTC
And... the van was gone! Nice job!
swarrizard
24. Jan 2023 · 17:52 UTC
Nice graphics! It's a bit abrupt how the round ends you are suddenly back in the van. I thought it was a bug at first until I noticed the timer was running out.
almost
27. Jan 2023 · 07:09 UTC
How to leave the van was confusing me. Turns out F at the bottom leaves.

Kind of fun gameplay though with the people running away I feel like a monster lol