Gun Harvester by The1
Grow flowers, defeat them, buy more and repeat!
Defend yourself against zombie garden gnomes! (they say that your flowers can kill them too)

| Link | https://george-games-studio.itch.io/gunharvester |
| Original URL | https://ldjam.com/events/ludum-dare/52/gun-harvester |
Ratings
| Overall | 157th | 3.875⭐ | 74🧑⚖️ |
| Fun | 87th | 3.951⭐ | 74🧑⚖️ |
| Innovation | 223th | 3.585⭐ | 73🧑⚖️ |
| Theme | 174th | 4.07⭐ | 73🧑⚖️ |
| Graphics | 198th | 4.056⭐ | 74🧑⚖️ |
| Audio | 175th | 3.674⭐ | 71🧑⚖️ |
| Humor | 384th | 2.935⭐ | 64🧑⚖️ |
| Mood | 403th | 3.463⭐ | 69🧑⚖️ |
| Given | 9🗳️ | 18🗨️ |

The audio visual response is amazing, the gameplay loop is engaging, and had I had more time I would like to play more of this. Graphics are sounds are sweet and charming. I really liked the idea that you basically grow your own bosses haha. I can totally imagine playing this even on my phone. Fun and challenging experience :)
My Noob Score:

Great visuals, Fun gameplay, it was a bit confusing at first without much of a tutorial (I think any game would be confusing without a tutorial though :smiley:), but I figured it out quickly after.
Feels super good to play too!

My head is spinning with ideas like:
- > A combo counter for spawning difficult setups
- > Some time pressure to keep you making difficult rooms instead of taking it slow
- > Maybe crops that does different things depending on what crop that are close to them
You can cheese the game by only growing a few things at a time. In the end I died by growing like 10 roses at once, and my frame rate absolutely tanked.
Great job, though!
I first misread the 0X on the flower menu as OK and was confused a bit, but figured it out quickly.
Gamefeel is great in your game .
Few minutes in it went laggy but still playable.
Choosing plants in menu is a bit complicated, maybe placed directly on the screen.

* graphics obviously, very polished and bright
* animations : bullets, screen shakes
* you give power to your enemy, and get the reward accordingly. The investment is a nice mechanic.
It gets laggy with 4-5 roses (too many items to render I guess).
But I played for 20min straight without even noticing. Addictive!
@the1 can you make a Linux build :) ?
I like those bullet hell like enemy attack patterns. Elevates combat over most similar entries.
Decent artstyle, strong colours and good pixel work.
Pretty Good!!!! The only problem is to reduce the generating of too many coins. My PC breaks down when I get 30000+ scores.
The graphics & sfx was well done, the sfx was a bit loud sometimes if you picked up a lot of coins.
from ui point of view - instead of selection menus i think next/prev switchers and just buying what you preselected would work better for the fluidity of the game.
very nice shooting feed back,,,coins coolection feels so good,,,while shop and plant sys is hard to remember so much buttons
- Pleasant shooting controls, feedback from actions and sounds.
- Graphics and animations are good.
- It's not clear that you need to first get seeds, then plant it and then shoot it to get money.
- It's not clear how planting controls work (at first) and controls of planting is not what you expect (it plants on your time, not on tile you are aiming for)
- Nice that you have upgrades
- Didn't expect Roses to kill me. Only then I understood that they are not my friends...
- Gameplay is kinda boring after some time because there's no any real threat for a long time
Also, holy screen-shake Batman! Maybe a screen-shake effect on every single bullet impact is a little excessive (particularly with some of the upgraded weapons =P).
I wish that the larger flowers/roses gave you more benefit, as is the simple sunflower was actually the most efficient as it offers an efficient coin multiplier (2x the coins output) and created the least amount of lag, which resulted in faster farming.
All that said, I still had fun farming some coins and buying some new weapons! :)
- buy as many sunflowers as possible
- fill grid with sunflowers
- hold right click and just continuously shoot the sunflowers and plant new ones to replace them until you run out of sunflowers to plant
- rinse and repeat.
- buy the beast
- continue rinsing and repeating. =P
Eliminates any fear of ever taking damage, so at that point it's just a matter of spending more time just watching the numbers go up. But despite that, I liked the mechanics at play, and everything felt very cohesive! Things certainly started to lag as I got into the 100000 points. XD
maybe the equip system can take inspiration from Minecraft, with just a small inventory at the bottom that you scroll through with your mouse wheel.
otherwise a really juicy and addictive gameplay!
I can imagine this game could be expanded to campaign mode in which certain number of crops are needed to progress per stage.