Bad Apples by paulstraw

It’s harvest season, and the apples are growing quick. Search for ripe apples, chop them down with your boomerang, and collect them in your truck before they hit the ground!
Be careful, though. The normally-peaceful Inches have sensed the feast and started their yearly assault. A few bad apples will spoil the batch, so watch out for falling Inch-infested apples!
Controls: A/D or arrows to move, mouse to look, click to boomerang!
Made from scratch in 48 hours for Ludum Dare 52. Read more in the post-mortem!
Note for graphics ratings: All art was drawn from scratch during the event. However, the two "walk" frames of the inchworm are "heavily inspired" by the inchworms in Commander Keen 4, one of my all-time favorite games. I simply couldn't resist, they were too perfect. Take that into account when rating graphics, if you want. Note that the inchworm "chomping" frames are completely original.
| GitHub | https://github.com/paulstraw/ld52 |
| Itch.io | https://paulstraw.itch.io/bad-apples |
| Original URL | https://ldjam.com/events/ludum-dare/52/bad-apples |
Ratings
| Overall | 75th | 3.78⭐ | 27🧑⚖️ |
| Fun | 61th | 3.82⭐ | 27🧑⚖️ |
| Innovation | 169th | 3.32⭐ | 27🧑⚖️ |
| Theme | 19th | 4.36⭐ | 27🧑⚖️ |
| Graphics | 79th | 4⭐ | 27🧑⚖️ |
| Audio | 117th | 3.42⭐ | 27🧑⚖️ |
| Humor | 107th | 3.13⭐ | 25🧑⚖️ |
| Mood | 137th | 3.417⭐ | 26🧑⚖️ |
| Given | 17🗳️ | 23🗨️ |

I loved the graphics. I thought they were very crisp, and worked really well together. The idea of avoiding spoiled apples and collecting good ones was well done! The movement of the car and the boomerang felt super satisfying.
That said, it was really irritating that the game would often lose focus when I tried to click an apple near the edge of the screen and ended up clicking outside of the screen instead. Maybe you could make the game capture the mouse cursor during gameplay?
Also, I felt that the game should get a little bit faster or more difficult as you got more apples. It felt like the difficulty curve was a bit flat.
Thank you for the game!
Thanks all for the great reviews and feedback so far! @profundity that's a great score.
Congratulations
sweet graphics, audio and theme contribute to excellent lighthearted, bright mood.
mechanics were easy to understand but hard to execute perfectly with the added physics aspect.
i appreciate that dropping an apple doesn't cause a "MISS" as it happened quite often for me :face_palm:
nice compo combo, loads fast and works flawlessly :two_hearts:
thank you for this, I enjoyed the time spent in here!!
Found a minor bug: in rare inctanses when an apple is already counted as yours it can fall out of van on the ground and it will follow your van after that.
Anyway good job, thank you!
Controls felt really good and I like how you have to strategize your boomerang throws depending on where the worms are.
All in all well done!
- Controls of the car are a little bit irritating, but I can see why it's made as it is.
- The gameplay is pretty fun, when you get it, but the game lacks objective (just not dying isn't enough for me).
- Boomerang is kinda buggy – sometimes it just stays for like 5-15 seconds in one place, and sometimes it returns right away.
Nice game overall :) And thanks for the GIF in the description!