It was all for the Tuna by rosypenguin


“It was all for the Tuna” is a relaxing fishing sim where you play as a cat named Toro tasked to harvest as much tuna as you can to feed all of Nekotuna! Can you find the elusive Godfin tuna?
- features 6 different species of tuna, each with different values
- unique fishing mechanic where you manage your stamina along with the fish’s
- one-button mouse game for fishing and navigation

Join the Discord!
:video_game: Instructions
Movement * Click and hold left mouse button
Fishing * Target a tuna with your mouse * Click and hold left mouse button to engage * Release to disengage * Move your mouse behind your boat to consume energy and reel in the fish * Move your mouse in font of your boat to restore stamina
Upgrading * Target a town with your mouse * Click and hold to move towards the town * Upgrade menu will open when you get close enough to the town
Try to catch all the tuna and get all the upgrades!

:bulb: Credits
- Vu Ha - Code
- Rose Peng - Art
- Johan Soriao - Audio
| Link | https://cosmicadventuresquad.itch.io/it-was-all-for-the-tuna |
| Original URL | https://ldjam.com/events/ludum-dare/52/it-was-all-for-the-tuna |
Ratings
| Overall | 19th | 4.305⭐ | 148🧑⚖️ |
| Fun | 54th | 4.051⭐ | 148🧑⚖️ |
| Innovation | 73th | 3.928⭐ | 148🧑⚖️ |
| Theme | 218th | 4.01⭐ | 149🧑⚖️ |
| Graphics | 13th | 4.632⭐ | 150🧑⚖️ |
| Audio | 49th | 4.075⭐ | 148🧑⚖️ |
| Humor | 194th | 3.434⭐ | 139🧑⚖️ |
| Mood | 12th | 4.403⭐ | 146🧑⚖️ |
| Given | 33🗳️ | 74🗨️ |
Very nice! I came here because I saw you post with a map https://ldjam.com/events/ludum-dare/52/it-was-all-for-the-tuna/get-ready-to-explore-the-archipelago-of-nekotuna (even though I didn't find this map in the game), and it looked so close to my game for The Compo https://ldjam.com/events/ludum-dare/52/catchy, so I just had to check it out :) Our games have a lot in common (I even have Giant Goldfish in the game as well, lol).
**Feedback on the game "It was all for the Tuna":**
- Feels and plays nice. Fun for 5-10 minutes. Couble be even more if a bug with texts didn't happen and if I knew how to buy upgrades (skipped it in the tutorial for some reason).
- Fishing mechanics are pretty good, even though I didn't understand it completely (probably need more time to know for sure)
- Tbh I think it would be better to separate controls of the boat and fishing (now everything is on Left Mouse Button which is good for mobile, but not so good for PC).
- Game has a good enough tutorial. Last tutorial bubbles could stay for a little bit longer, so people don't skip info about the Town and Upgrades (clicking on town is not very intuitive, since you need to be really close to it).
- There are different Tunas in the sea (I found at least 4 types: small, medium, big and giant gold one), which is nice.
- Boat movement is a little bit jerky, but it's not a big deal.
- Ambient sound is pretty annoying, so I played with no sound.
- Game lacks map, since it's hard to navigate without it (maybe I didn't find the map in the interface?)
- There's a bug: all texts can dissapear after some time, so it's impossible to understand how much Tuna you have and no texts on the GUI / Main Menu / Buttons.
- Graphics are pretty good.
Overall really good game, especially considering it's a jam game. Could be a nice game post-jam, so don't stop working on it, good luck!

I think I found two bugs, the tutorial text boxes were empty for the most part, and the camera lerp seems to be a bit mismatched in movement speed, so you get boat jitter when moving.
@ectucker1 - there is once you upgrade your boat :)
Very good work, it is beautiful, relaxing, innovative and related to the theme. Well done!

Got me hooked, just like those tunas while i played it
This might be the most interesting fishing mechanic I have played in a while :)
I love the graphics and music, and the mood that they set, it is really relaxing.
The game quickly went from "huh this is fun" to "I am going to deplete the ocean of fishes." I quickly realised that they respawn, so I gave up on that goal.
The message at the end is a surprise :D.
Thanks for the game !!!
The fishing mechanic is a little hard to master at first, but it become natural. The one button controls work great.
I had some trouble finding the city with the first boat: maybe the minimap could be active from the start without the radar.

I loved the world and chill music.
I struggled to find a town. Maybe an in game map would help. Great effort.
A relatively rare 3D gem of a game, I don't like or hate fishing in life, but if a game has a fishing system in it, I'd love it. Because the bait is quick.
In the limited time of 72 hours, the game actually designed a large and complete map, which really makes me admire the authors for their efficiency, although the map details are in the introduction.
I thought that each building had a different effect, but it turns out that they are all part of the same upgrade point. I'm sure the authors will design different building effects in the future to give more purpose to the sea.
The boat initially moves and you can see a bit of jitter, with the upgrade, the boat moves faster and the jitter is more obvious, most likely due to the frequency of the camera and boat updates, and also the biggest fish is stuck and not moving, not sure if it's by design or a bug, but the flaw doesn't cover up the good, chasing fish and fishing in the sea, the harvest is not only the fish fillet, but also the incomparable relaxation.
I'm looking forward to more fish species, more different drops, more upgrade options, and more cool ways to fish in the sea.
Keep up the good work, mwah.
Would be nice to have a map from the start though almoust quit this game to early. luckly i didn't.
Music and ocean nice combo loved the ambiance . The watereffect of the boat is so gooood. Good game finished it with 5 tuna :map: still 5/5
A few things I can comment:
- I noticed a little exploit - if the fish is between the boat and a rock you can catch it instantly. And fish seem to get stuck in rocks often. I ended up catching a gold tuna in the very beginning.
- It would be nice to have the map with the towns marked from the beginning so you know where to go. Tuna radar can be added as the first upgrade and still be a good upgrade.
- I would've loved to have some story, since now it doesn't really matter which city you go to. And the end game screen is pretty but kind of depressing. Aww.
Hope that wasn't too much negative feedback.
I really liked the game, great job!
Also just being able to play *anything* as a cat in a boat is all I could hope for.
Great job!
This game is just amazing, please notify me if you guys got any upgrades on this, please.
Graphics were nice. There was some staggering when moving with the faster boats, but otherwise game ran nice and smoothly.
I liked the fishing mechanics and the feeling of getting stronger and stronger in fishing. Also it was nice to see a huge fish in front of a dock in the beginning, knowing you can't anyhow catch it without some upgrade.
Overall a good simple game with cute character and also a message. I fished tunas to extinction in about 20 minutes.

It's impressive that you guys did such a great job making 3d games this time


For some reason I find the music a bit sad and depressing though.. but maybe that's purposeful? Also love the map you made. Looks professional and adds to the world building.
Art, shaders, music and the actual catching were all fantastic!
The map was also a really nice touch :heart:
Really enjoyed this well done.

Especially I liked mechanic of fishing!
Thanks for game =)
I like that the upgrades were visual as well as functional.
Also liked the simple control scheme - let me sit back and enjoy.
Have you played a game called Trash the Planet? I feel like it has a similar vibe to this game.
Beautiful game, in every way...just wow.
<3
It is when I push a big fish to the corner of the map and harvest it with my poorest ship, that I felt the happiest moment. However, when I was simply search for tuna for upgrading, it's a little boring. There're so many islands, if there were any different functionalities it would drive player more for exploration. Anyhow, for a jam work, it is already good enough and I really enjoyed it!
the gameplay in itself is kinda repetitive, but the rod mechanic is great and unique to me!
I see in comments what the end is, and i'm really happy i purposely didn't kill all the tuna!
Super-charming game with a great vibe, and the core fishing mechanic was well-done, adding a touch of mechanical difficulty and execution without overwhelming the chill vibe. Water was really nicely done and sold me on being in a boat, maybe a small touch of drift when the boat came to a halt would have sold it even harder.
Nice entry.
Was really fun too! The play mechanics worked really well -fishing with the mouse felt pretty natural after a few tries!
Amazing work all around! :D
In the meantime, if you'd like to read up on our development process, we have a couple write ups here:
* [Post-Mortem Part 1: Programming](https://ldjam.com/events/ludum-dare/52/it-was-all-for-the-tuna/it-was-all-for-the-tuna-post-mortem)
* [Post-Mortem Part 2: Art](https://ldjam.com/events/ludum-dare/52/it-was-all-for-the-tuna/it-was-all-for-the-tuna-post-mortem-2)
* Post-Mortem Part 3: Music coming soon!
What I liked:
* The art was INCREDIBLE. I really loved the water effects and the way the ship looked zooming down the ocean.
* Gameplay - one of the better feeling fishing mechanic I've played in a game. Gameplay was really addicting and fun. It took me around 20 minutes to finish (partly because I misremembered that the last update costs 500 tunas - I could've stopped much earlier if I remembered it was 300 :laughing:) but I enjoyed every minute of it.
* Music was relaxing and really enhanced the experienced.
Super minor issue I had:
* I feel like after the last ship upgrade, you could've made life a bit easier for me by coloring the bigger tuna differently so I won't waste my time hunting down the tiny tuna fish :smile:
➕great sounds, music and graphics
➕good "level" duration
➖a bit boring at the end
Some of you have correctly identify some features (adaptive music layers when upgrading), bugs (overly loud audio), and other issues with the audio that I do go over in the post-mortem :sweat_smile:
Also if anyone's interested in hearing the intended music balance or downloading the song, it's on [SoundCloud](https://soundcloud.com/tenlki/it-was-all-for-the-tuna) for free.
Thanks for playing our game!
All in all, Cool graphics I like that the cat sits on top of the boat. Keep up the good work Yip yap.
The golden tunas all got themselves stuck against islands so it was an easy catch, and if you're close enough to a fish (and they don't really seem to get scared), then you're just left raking in the points.
My two biggest points would be:
- boat movement. The boat was shaking as it "moved" but it felt like a jittering, like when you get stuck against a wall or something. It didn't feel like a boat movement, but more like... the boat is vibrating unnaturally as you float through the ocean.
- Music. This one is possibly just a me problem. I have Tinnitus, and the main melody was soooo grating after a bit (and I turned the music down) that eventually just turned the music off. The pitch it was on was just so incredibly grating, someone singing a high-pitched "weeeeee-e------weeeeee" in my ear. It very added to the noise I was "hearing" with Tinnitus and it was unpleasant. Perhaps if the sound wasn't so "sharp" sounding? Not sure how to word it, as I'm not really a musician.
Anyway, again, that might just be a "me" problem, being that I suffer from Tinnitus.
Oh. Oh God.
instructions very clear
love absolutely murdering these fish colonies haha jk.... T_T
and how did you accomplish that beautiful water???
some feedback:
- loved the classical music but it did begin to sound repetitive, especially as a backdrop to a somewhat repetitive mechanic
- on the faster boat upgrades, movement seemed laggy (boat moved behind frames, as if using Update instead of FixedUpdate or something)
love what you guys do as always!
This one is super cute, and the controls are super intuitive and feel great! I appreciated that the godfin tuna took a little more strategy to reel in even with a maxed out boat. In a longer form game, it'd be great to see more planning and challenge built into the fishing like that.
The art direction is spot on, and the music is lovely! I loved the subtle adaptiveness of it. I just wish the loop were a bit longer. I think a "B" section would go a long way towards keeping it interesting and easy to listen to for a long play session.
Overall another really solid entry from you guys. I'm looking forward to more in the future. Well done!
The visuals are well made, gives a dynamic feel to it.
I wish there was a radar at the start, because it was hard for me to find my first town. And the fish-detection range update to the scanner felt unnecessary, because at that point it was basically showing all the fish on the map, and I couldn't efficiently navigate to the nearest shoal
The start felt a bit slow however, as it was a bit difficult at times to find fish. I also encountered a bug where the intro text would be empty, and it made me figure everything out on my own (after refreshing and trying again it worked)
But I also love all the different types of tuna, cute details! The hints/tutorial are also really smooth and well done, overall great job!