Metal Petals by Infraxion
Metal Petals
Pick some flowers as you learn a story about a father, botany, and corporate greed
The game can take a bit to load, give it a second! If the Ludum Dare embed doesn't work, try the itch one.
Unfortunately we weren't able to solve some progression bugs before the deadline. Hopefully you still enjoy the story!
EDIT: Bugs now fixed! You can still play the originally submitted version on itch.io below.
Controls
WASD or Arrow keys to move. E or space to interact.

Software used: - Unity - Aseprite - FL Studio - Ableton
Font: Pixel Operator

Made By: - Ango Zhu (@infraxion, Website) - Programming, Art, Music - Kris Lee (@tendrils) - Writing, Art - Tim Bunnange (@framer) - Programming - Dion Spyropoulos (@dion-spyro) - Art, Sound, Music - David Tenni (@elveverx) - Programming

| Link | https://infraxion.itch.io/metal-petals |
| Link | https://infraxion.itch.io/metal-petals |
| Link | https://github.com/timbunnage/bubble-pop |
| Original URL | https://ldjam.com/events/ludum-dare/52/metal-petals |
Ratings
| Given | 3🗳️ | 3🗨️ |
- Interesting story
- nice music, graphics, mood
- suits the theme well
Minus:
- the grass sound effect becomes annoying after a while
- I couldn't move anymore after picking up some flowers for some reason. Stop playing after this. (I didn't pick up flowers at first, so I went pretty far before I started harvesting them. Could this be the reason?)
Can be added:
- animations to the character
The Story is pretty interesting, though it's a little annoying to just run around and pick up flowers just to read more of the story. Would there be more things to do if I did not crash the game?
Maybe you should release the Story as a Shortstory? In a Animation-Video or as a E-Book? Potential is pretty big I think.
But hey, I really liked the game! Shame that it's not possible to know the whole story right now, i got really invested. Love the idea of gathering the metal flowers in order to fix the items scattered around the map. Visuals are consistent and set the atmosphere right. The story and writing is really impressive. Looking forward to play the fixed version and see it in its entirety :)
I really enjoyed this, but I do think the interactions outside of the story (tractor, ladder, end-area) could use some work (or maybe it's better to keep it 'pure' and leave that out altogether even?). Mostly in the sense that you basically need to check back on the ladder and the tractor, without any explanation as to why those suddenly _do_ work (from what I could see at least).
Something which is neither here nor there: I kept expecting a fake-out end where it would basically just go: 'Now do this again but only pick the metal ones.' ... or something like that, in order to get the best ending :sweat_smile: