Body Harvesters by Justin_C
100,000 years ago an advanced alien race planted the seeds of intelligent life on Earth. And now they've come to reap their harvest.

Disclaimer
As usual, I ran out of time before I was able to add all of the features and polish I wanted, but the end result is fun enough. The game has no sound, and I didn't have a lot of time to refine the difficulty.
Directions
The aliens are here to harvest the entire human race, and you are the only one who can stop them! Destroy the UFOs to defend your cities.
Cities can be upgraded with gold. Larger cities provide more passive income.
Defensive buildings can also be purchased with gold: - Shield - The shield protects buildings from being harvested. They can also protect the player from incoming enemy fire. - Anti-Air Turret - The AA Turret shoots at nearby enemies. - Missile Silo - The missile silo launches missiles. Missiles have a very long range and deal a lot of damage.
Controls
- [W], [A], [S], [D]- Move, jump
- Left Click - Shoot
- [Space] - Use jetpack
- [E] - Upgrade city
- [1], [2], [3] - Place defensive buildings
Preview

https://youtu.be/s28qkTd4aHA
Tools
- Godot (C#)
- Aseprite
- Lots and lots of caffeine
Ratings
| Overall | 118th | 3.61⭐ | 43🧑⚖️ |
| Fun | 74th | 3.738⭐ | 44🧑⚖️ |
| Innovation | 219th | 3.131⭐ | 44🧑⚖️ |
| Theme | 142th | 3.762⭐ | 44🧑⚖️ |
| Graphics | 258th | 3.083⭐ | 44🧑⚖️ |
| Humor | 156th | 2.77⭐ | 39🧑⚖️ |
| Mood | 232th | 3.013⭐ | 40🧑⚖️ |
| Given | 68🗳️ | 58🗨️ |
As the time pass, UFOs are increasing and they are just too much to handle with our current upgrades.
On the overall, I enjoyed it a lot ! Good job on this entry ! :tada:
Thanks for the feedback, guys!
I had this issue until I realised it uses mouse click to fire, or space to jetpack.
@justin-c
Really good game, I enjoyed it a lot.
The art is good (growing buildings, missiles) but the difficulty should be balanced better.
It is very boring at the beginning ( not a lot of enemy,, nothing to buy for a while) but passed 1ktime it's suddenlty unplayable bc of how you are surrounded by flying saucers.
Except that part it was very nice to play 5/5 fun game!
I think with even little monotone beep and boop sound effects this game would level up, they really make a huge difference.
I thought the windows lighting up as a representation of building health was perfect, it tied in directly with the theme that the people were being abducted so fewer lights will be on when they're removed. Great example of diegetic information instead of a hud or something.
Really glad I played :)
If you added some additional mechanics this could turn out to be quite an addictive little game.
Very fun and enjoyable experience!
- Indicators on the edges of the screen showing that a city is being attacked so you know to go defend it if you're busy shooting at other invaders.
- The ability to either pick up or sell things you've placed on the ground.
- Health bars/indicators over the enemies so you can see how much more damage is needed to kill them, especially since the bullets have long travel times.
- The ability to upgrade your character's gun.
Great entry!
Still, a fun little game!
I also really liked the huge missile base :-D :-D
I hope that you have the time for working on this more, I think it has a lot of potential. Personally, I would like to have some sort of radar to know where the aliens are. Also, the "mouse-look" movement was a bit too strong.
But overall, I had a lot of fun! I stopped when I got a score of 420! (it looked like the enemies were not getting much stronger than that).
Nice one!
I also really liked the huge missile base :-D :-D
I hope that you have the time for working on this more, I think it has a lot of potential. Personally, I would like to have some sort of radar to know where the aliens are. Also, the "mouse-look" movement was a bit too strong.
But overall, I had a lot of fun! I stopped when I got a score of 420! (it looked like the enemies were not getting much stronger than that).
Nice one!
If I were to give one tip I would suggest making your bullets a bit faster? It's very frustrating to run after a UFO and firing at it only for it to more or less outrun your bullets :p
Still, very nice game, I had fun :)
City improvments are well done : are buildings made randomly ?
I think it lacks a global objective (like survive for 10min, or reach a population of 1k, ...) to keep the player focus.
anyway, good game!
You're definitely right that having timers is more suitable for a game jam like LD, where most people will only play your game for 5-10 minutes and they really like having an end in sight. But I've always been a fan of the classic "keep going until you lose" style games. In this current version it's impossible to survive past about 17 minutes, but that is still longer than most people will play.
The missile launchers that fire straight up before they start seeking is a really cool visual. Having different UFO types is great, and their animations are nicely done. Being able to upgrade cities to expand your population is really smart, and I think that'd be fun to lean into even more if you decide to expand the game later. Managing your HP, citizens, and cash all simultaneously is a lot of fun. So many good mechanics in one jam game - very impressively done!



I loved how it evolved between bullet hell and automation. It was satisfying seeing my cities and defenses grow and rain hell into the sky. I could have kept playing much longer, but I think the enjoyment gains I got early on were beginning to plateau somewhat. That seems like a good opportunity to begin adding new things: stronger enemies, stronger defenses.
One way to speed up the game (not that it necessarily needing it) was reaping more money by destroying (harvesting??) ships, perhaps because "they give you precious metals or technology" or something. Conversely, wealth might have started growing out of control, so I do think you reached a good balance (despite having much time for it). The strength versus the cost of various items never felt unbalanced.
Obviously sound would have taken this to a perfect score, but you got a whole lot in for a solo dev!


Honestly, this was awesome! Well done!
So, the first thing I noticed when I started playing is that the mouse moved the camera, and it moved it really, really fast. This kind of made me motion sick, and I thought I was absolutely going to hate the camera for this game, but that is not what happened.
Instead, I ended up thinking the camera controls were pretty dang good. I mean, I guess they are to some degree standard shooter controls (maybe?) but I thought they worked great here, especially in the early game. In particular, although it is true that the camera moves kind of fast, it's also true that the player controls it, and can lock it in place just by avoiding moving the mouse.
This ended up meaning that I was actually having a ton of fun pointing the camera exactly where I needed it in the early game -- I would scan left and right to see if I could see any alien ships, and what's even better, is that I could shoot at them from almost anywhere on the map with quite a bit of precision! Of course, hitting the ships from so far away was not always easy -- it's difficult to predict how much they will move in the time it takes a bullet to get there -- but it was fun to try.
The other tower defense mechanics were fun as well. I ended up building two anti-airs before I built any missiles for some reason, but then when I finally did build a missile, it was super fun to see how powerful it was.
I guess I'm not actually sure what the utility of the anti-airs is, given that the missiles do seem very powerful in comparison, but perhaps the fact that they're cheaper makes them effective for their price...?
But, trying to build up some defenses was pretty fun, and I think the arc of the game ended up working out pretty well too. More specifically: at the beginning, you're kind of on your own, and you can't really stop the UFOs very fast. In the middle of the game, the UFOs come somewhat often, and there are the UFOs that will shoot at you, but your defenses are strong enough that you almost don't have to do anything.
Then, in the end game, everything becomes total chaos, and your defenses are woefully inadequate. No matter how invincible you feel in the mid game -- there's just nothing you can do here.
As my final strategy I did try to just spam the city upgrades to buy myself a couple more humans. I think that perhaps I should have tried to buy them earlier.
I do think that there is possibly some real strategic depth there. In particular, it seems like the only two factors you can really affect in the very end game is how many humans you have currently stockpiled in your cities, and how much you can reduce the rate at which the UFOs are grabbing them. I think there's quite a few strategies to explore in terms of building up big cities and keeping them safe in the mid game, especially if you could also get shields to last right up until the end, they could provide some extra seconds as well.
Although, I am not really sure what the score means...? My score was 6993 with 885 humans harvested; I lasted a bit more than 1000 seconds.
Overall, this was a fun game to play through, with a lot of fun variety (e.g. shooting by yourself vs. building towers), and what seems like some real strategic depth. Good job!
Edit: Also, while giving a star rating, I noticed that I think this is the most creative use of the theme I've seen so far. So that's a nice bonus as well. :smile:
I think having the windows in the buildings showing how many people and which spaces were occupied was a super creative and effective way to show that visually.
Really cool entry!
