Desert Harvest by math_daemon


Help your harvesters navigate the sand dunes.
Harvester vehicles are filling their tanks at drilling rigs out in the desert. Filled with precious resources they head home to empty their tanks. And out they go again.
Harvesters have very simple programming and do not carry out cooperative routines. To be more efficient you need to lead their ways by carrying them with you ship.
Pick up a harvester by pressing/holding [Space] when flying over it. Drop a picked-up harvester by pressing [Ctrl] at any time. Last in first out. Can carry up to 3 harvesters.
If the game does not react, try button "Fullscreen" below the game canvas, to give the game focus.
Controls
- Steer left / right: [Left Arrow Key] & [Right Arrow Key]
- Pickup harvester: [Space]
- Drop harvester: [Left Ctrl]
Behind the Scenes
- written in C/C++ using SDL and stb_image.h
- compiled for the web via Emscripten
- sprites created with Paint.NET
- font is taken from here: https://opengameart.org/content/8x8-font-chomps-wacky-worlds-beta
| Link | https://math-daemon.itch.io/desert-harvest |
| Link | https://math-daemon.itch.io/desert-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/desert-harvest |
Ratings
| Overall | 334th | 2.455⭐ | 24🧑⚖️ |
| Fun | 335th | 2.238⭐ | 23🧑⚖️ |
| Innovation | 232th | 3.071⭐ | 23🧑⚖️ |
| Theme | 262th | 3.167⭐ | 23🧑⚖️ |
| Graphics | 287th | 2.909⭐ | 24🧑⚖️ |
| Humor | 274th | 1.412⭐ | 19🧑⚖️ |
| Mood | 317th | 2.306⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 12🗨️ |
One little complain. If whether the tanks are filled can be visible, it will be less confusing to me...
I think that a way to speed the aircraft up with a dash or a button to move faster would make the decision making even more important.
Congrats on what you did, it's awesome!
@dzejpi You are correct, i spent almost all of the time getting the ground functionality in, like setting the graphics and input handling up and so on. Wrote my own routine to draw rotated sprites, which was very bad (still in the code, commented out :laughing:), then wrote it a second time heavily "inspired" by stackoverflow. In the end i spent half an hour figuring out an issue where the html5 surface has a different RGB format compared to a native Win32 window, so the colors were all wrong in the web-build (the font colors are still different between web and native builds). But all of that is preparation for the next ludum dare!
Neat game. I would have liked a little more to do, but it was fun watching my harvesters run around. They often seemed to be pretty effective on their own, so maybe if I just flew faster compared to them it woulda helped.
For some reason, I kept expecting a sandworm to pop up...