Haunted Harvest 3 by smilewood

[raw]
made by smilewood for Ludum Dare 52 (JAM)

After a reasonable attempt to stop the crows from eating all his crops goes slightly wrong a farmer has to sneak into his own field to harvest enough crops to get his murderous scarecrow fixed.

splash.PNG

Haunted Harvest 3 is a stealth game about hiding among the crops in your field as you try and harvest enough of them to make some money at the market. Upgrade yourself and your enemy as you try and make it smart enough to recognize you as a friend.

Controls

WASD or arrows to move

Hold Space to harvest crops

Team

Miles - Design, Programming, Art

Ethan - Music, Sounds

Tools used

  • Unity
  • Aesprite
  • Ableton Live 10
  • Sounds designed in Vital
  • Font: Plasma Drip - 1001fonts.com

Note

The embedded web player does not seem to be working in Firefox (At least for me it worked in Chrome but not Firefox). The linked itch.io page for the game has a working embed for Firefox.

Ratings

Overall 690th 3.023⭐ 24🧑‍⚖️
Fun 725th 2.65⭐ 22🧑‍⚖️
Innovation 529th 3.095⭐ 23🧑‍⚖️
Theme 278th 3.905⭐ 23🧑‍⚖️
Graphics 553th 3.273⭐ 24🧑‍⚖️
Audio 331th 3.286⭐ 23🧑‍⚖️
Humor 477th 2.7⭐ 22🧑‍⚖️
Mood 371th 3.5⭐ 22🧑‍⚖️
Given 20🗳️ 19🗨️

Feedback

Tero Pulkkinen
09. Jan 2023 · 22:36 UTC
Sorry, but I couldn't find how to control the game? Is there some controls that do something?
🎤 smilewood
09. Jan 2023 · 22:40 UTC
@tero-pulkkinen WASD should control the character, space should harvest crops. Were you stuck at the introduction (with text on the screen)? Spacebar progresses that but on retrospect that is not very clear.

Hope that helps!
Achilnos
09. Jan 2023 · 22:46 UTC
The web version of this wouldn't load for me. It just hangs on the unity load screen.
The game sprites in the image look great though.
zSharpFire
09. Jan 2023 · 22:49 UTC
Even though the art style is amazing and the change of soundtrack when the scarecrow gets near is perfect, i must admit that the controls are a bit confusing and the scarecrow is more frustrating than scary
TRUEchips
09. Jan 2023 · 22:50 UTC
My god I wasn't expecting a stealth Horror. I really enjoyed the scarecrow hunting you, although it gave me multiple heart attacks, ahaha!

Thanks for this game!
Pusheeneiro
09. Jan 2023 · 22:52 UTC
Nice concept, but game have little problems with UI scaling.
procrasteroid
09. Jan 2023 · 22:52 UTC
Music and graphics are awesome and I loved the concept, I found that the scarecrow spawned close to the house and raced over immediately every round, so I died a lot. But it's fun and I managed to get 3 crops in one go at one point, so I'm pleased with that!
Undev Games
09. Jan 2023 · 22:53 UTC
What a quick scarecrow! hahaha

Nice game!

@tero-pulkkinen you move with WASD and hold space to harvest crops.
caldane
09. Jan 2023 · 22:56 UTC
Could not buy vision or intelligence which made the game unbeatable
Aznz
09. Jan 2023 · 23:00 UTC
Game has potential. if you implement game balance, felt like only can harvest three wheats for round 1 then round 2 only obtain one wheat. and round 3, zero. it quite a challenge. you can only out run him round 1. but for round 2 impossible.
🎤 smilewood
09. Jan 2023 · 23:01 UTC
@achilnos Was the web build embedded in the Ludum Dare page not working for you? It does not work for me using Firefox, but I also made a page on itch.io (in the links) that works for me.
🎤 smilewood
09. Jan 2023 · 23:03 UTC
@caldane The vision and intelligence are sequential unlocks, you need to get speed -> vision -> intelligence. If you did get speed vision should have unlocked.
🎤 smilewood
09. Jan 2023 · 23:06 UTC
@pusheeneiro I am sorry to hear that, I thought I had locked down the UI. Do you know what resolution you were running it at, or can you explain what scaled wrong?
Pusheeneiro
09. Jan 2023 · 23:10 UTC
@smilewood In full-screen web version on 3440x1440, I don't see down part of the screen.
🎤 smilewood
09. Jan 2023 · 23:16 UTC
@pusheeneiro Ah, interesting. I designed everything around a 16:9 aspect, and I thought that I had it restricted to not run at any other resolution. Apparently going full-screen in the web build overrides that. I am not sure that I know a way to fix that without redoing all of the UI, sorry.

Since you have a larger monitor then I do, could you try running the download version? I am curious if it has the same issues.
Achilnos
09. Jan 2023 · 23:20 UTC
@smilewood Thanks, I've now given it a go.

Like the general scary feel from the scarecrow chasing you and how the music changes when he's close as it really makes you feel on edge.

I did have a few problem however as the game wouldn't give me money for wheat and so I couldn't progress the game. Then on the third night the scarecrow would suddenly get super speed and instantly catch me ending the game.

Look and audio were on point though so I feel like I would enjoy this game alot without the above issue.
🎤 smilewood
09. Jan 2023 · 23:39 UTC
@achilnos Thats... new. And a bug. It looks like the scarecrow was not getting the animation reapplied for some reason when exiting the shop, and the animation does a lot to slow it down. I think that I have that fixed, I am going to update the web builds with the fix.

As for money, at the start of the game you should get 1 coin for every 8 collected wheat each night. There is an upgrade to improve that price, but we did not have enough time to make sure that those prices were any good. I just tested it and I seem to be making money as intended.

Thanks for giving it a try and for the feedback!
chompdev
10. Jan 2023 · 00:21 UTC
Fun idea, and great work on the tutorial/exposition! I love this take on the Harvest theme, and it's pretty intense trying to sneak through the field and grab crops before the scarecrow discovers you. I love the "you got got by the scarecrow" gameover message, haha. Nice work on the jam! :)
Achilnos
10. Jan 2023 · 08:35 UTC
@smilewood Glad the feedback was helpful. I'll give it another go this evening after work
Jdoyle99
10. Jan 2023 · 22:37 UTC
Ethans friend here... nice job my dude! a few things i think might help... I would have the farmer move just a bit faster than the scarecrow because you have to stop moving in order to farm, or allow farming while moving. Im sure youre already working on it but an expanded game space would be cool too. This game really does have a lot of potential! would be cool to have different levels of game play as well where you have to farm a certain amount of crops to get to the next level and theres other "enemys" like literal crows chasing you or something to that extent. Fun stuff, man, keep it up! Also your brother killed it with the soundtrack!

Edit: after playing a while i see youve put a lot of thought into some of those specs. Took me a while to realize you can go "home" though, Id include that in instructions.
Pulni
15. Jan 2023 · 08:12 UTC
Nice game! I agree with the others - nice visuals, sounds and atmosphere, but it's pretty much impossible to progress as the scarecrow gets quick on the second / third night, and even before that it seems a bit too fast / unavoidable. :smile: It would probably be nice to have some mechanics to distract it / slow it down.

Otherwise it's a cool concept! :slight_smile:
LDJam user 267116
17. Jan 2023 · 04:58 UTC
Funny concept! The scarecrow is very well executed, the hops with the particles sells him as a baddie perfectly. Nice job!
island-jam-2-group-3
22. Jan 2023 · 23:12 UTC
It was confusing at first because I didn't know that you had to *hold* space to harvest. Also, it seems a bit to difficult, as I only got 11 crops until several attempts :-P Other than that nice polished entry and nice take on the theme!