Mycotic Uprising by stephen321

[raw]
made by stephen321 for Ludum Dare 52 (COMPO)

Created for Ludum Dare 52 Compo.

Description:

Stop the spread of the sentient fungi. Harvestable trees are walking rampant.

  • Use left click for flame attacks (destroys projectiles)

  • Space to dash

  • Right click to harvest (when in close).

Created by:

Stephen

Tools/Libraries:

  • Rider (IDE)

  • Raylib

  • 1BITDRAGON

  • Sfxr

  • Paint.net

Links and more pictures:

itch.io: https://stephen321.itch.io/mycotic-uprising

​Github: https://github.com/Stephen321/LudumDare52-MycoticUprising

YouTube: ​https://www.youtube.com/watch?v=Cy0HNUTWPpc

Ratings

Overall 209th 3.316⭐ 21🧑‍⚖️
Fun 148th 3.447⭐ 21🧑‍⚖️
Innovation 208th 3.184⭐ 21🧑‍⚖️
Theme 189th 3.579⭐ 21🧑‍⚖️
Graphics 246th 3.132⭐ 21🧑‍⚖️
Audio 193th 3.026⭐ 21🧑‍⚖️
Humor 183th 2.611⭐ 20🧑‍⚖️
Mood 207th 3.132⭐ 21🧑‍⚖️
Given 43🗳️ 7🗨️

Feedback

Found Bow Tonight
09. Jan 2023 · 04:33 UTC
Good, but more enemies is better.
Found Bow Tonight
09. Jan 2023 · 04:33 UTC
The fire gun is too bug!
LDJam user 312238
09. Jan 2023 · 04:35 UTC
I like the game,but why the screen is so small??
someone
12. Jan 2023 · 21:03 UTC
Nice frantic bullet hell game. The flame attack was satisfying.
Harvesting didn't seem intuitive though. The sound plays regardless whether you are harvesting anything or not so it was never clear how close I had to be.
I found it was best to just mash both mouse buttons. I got to level 10 before it crashed.
hungryroy
13. Jan 2023 · 07:04 UTC
Nice submission, but might be a bit too easy, since the AOE of the flame attack is fairly large and the drops heal you, you're almost never in any real danger. Well, maybe I haven't gotten far enough lol.
Shay Kopf
14. Jan 2023 · 20:34 UTC
Nice submission, loved how you have to get close to the enemies in order to harvest them, kind of high risk high reward thing.
Graphic and music really catchy, Good job!
jk5000
16. Jan 2023 · 15:14 UTC
A super simple and pretty fun little game idea. I overall liked it, and the music is really good. Well done.
oillen
17. Jan 2023 · 21:21 UTC
After playing your Game, I would agree most with @someone comment the most, except that I think the harvesting distance is clear after a couple of tries (it's almost touching distance) - that gives the Myconoids the change to shoot at the player right when they are harvested... so the meta is to firespray them and immmediatelly harvest them to minimize damege. With @jk5000 comment I do disagree on the point, that the game would be super simple - it is imho a complex game for compo especially that the gamemechanics of dashing, firespraying and harvesting work so much together not to forget that there is enemy behavior, projectiles and a Level/Score system. The harshed thing I have to say, is that Mycotic Uprising should have a bigger window, it is quite tiny on a 1920x1080 screen.
jk5000
17. Jan 2023 · 21:32 UTC
@oillen for me the game is super simple, but this not a bad thing. I wish in general that compo games is simple. And I don't disagree with it you that it does have some really fun game mechanics, that is working really very well. But I don't see them as been complex, and for me that is a good thing.
Itskdog
20. Jan 2023 · 02:05 UTC
Nice job with this entry. Pretty easy to learn how to play. I figured out that after the trees spawn you could make your way to the corner and spam the fire and then harvest all the trees at once. Maybe the flames shouldn't destroy the apple projectiles.
almost
27. Jan 2023 · 06:32 UTC
Nice, a simple concept but fun. It was a bit annoying that enemies can shoot me when I am trying to harvest them but I found that I can click both left mouse and right mouse at the same time so that I am still attacking while I am harvesting. This is physically kind of difficult with a mouse but pretty effective as a strategy.

I made it to level 25 with 229 harvested and think I could keep going longer too.

The window was a bit small on my screen, I would have liked if it was double the size.
arron-fowler
27. Jan 2023 · 09:18 UTC
It was interesting to balance staying away and getting close. I think the flames were a bit op but the waves got more challenging and for a compo this is lots of good work.