Otter Seaweed Restaurant by StephanSchue
https://www.youtube.com/watch?v=cUaVJSBUQog
Description: Help the otter harvest seaweed to create dishes for its customers. In each round, you have 2 minutes to get the highest possible score.
Controls: Move - WASD / Arrow-Keys / left analogue stick
The game works on a keyboard and controller using arrow keys or the left analogue stick. By toggling the ESC / B-Button you can navigate to the menu on the top right.
Team: We are a team of two and split the work in programming and graphics.
About the Project: All graphics were drawn by hand with coloured pencils. After the scanning, we animated them with After Effects. So we got a more friendly look.
We used Unity to build our game. Our main goal was to create several modules to stick together. So we are having the freedom to adjust and extend the game in future.
Ratings
| Overall | 684th | 3.026⭐ | 21🧑⚖️ |
| Fun | 775th | 2.447⭐ | 21🧑⚖️ |
| Innovation | 700th | 2.737⭐ | 21🧑⚖️ |
| Theme | 474th | 3.605⭐ | 21🧑⚖️ |
| Graphics | 225th | 4⭐ | 22🧑⚖️ |
| Humor | 455th | 2.765⭐ | 19🧑⚖️ |
| Mood | 645th | 3⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 13🗨️ |
Great work for a one person's job !
Missed a bit of sound or music, that would have been a nice extra touch!
collecting seaweed is fun, but the cooking part lacks gameplay. Just something very basic like a QTE, or "buttons mashing" would have been perfect!
but i totally understand the lack of time during a gamejam to implemant more stuff (like audio)
But overall, its a nice and cute game idea :)
I played with a controller and my experience with playing the game like this was overall positive. I think the controls generally worked well for what the game is and most of my issues were more in the execution rather than the fluidity or performance. There was a good setup for the gameplay and it took a bit, but it was relatively easy to pick up.
If this is a score based game, I don't think the game should loop back to the beginning once time runs out. When that happens, there's less incentive to share your score as you could miss it if you're not prepared. I think the game could have benefitted from at least having a game over screen where the player presses or clicks a button to replay on their own volition.
Of course, some audio and additional complexities in the gameplay (like customer satisfaction, different types of harvests, etc.) would elevate this entry further, but for what is presented, I think the basics are there, boosted by its cute and stand-out art style.
To get feedback on our game is brilliant.
We are really happy you liked the hand drawing on paper approach. In the beginning it was just an idea to change the paste from the digital workflow, but we see you really love the outcome, so we do.
After scan the paper drawings, we put together the graphics and created the animations on the PC.
About the gameplay, we are also happy you guys enjoyed it, played fluid and had no bugs.
We had the idea to have more dishes and put salmon and rice in the game, but the time flew by.
Same for the endscreen. It was the plan, but yeah. Happy it worked out in the end. :)
Your guys comments motivate us, so we think about working on an extended version that considers the feedback we got. This means, more complexity in the gameplay with added resources and dishes. Like a proper Sushi restaurant?
We also want to add music, upgrading the UI/UX, more visuals and animations to make the game really nice.
Maybe a browser and a mobile version could be fun? What do you think?
Thanks!