Revengetables by adam-gould

For too long, farmers have massacred the innocent vegetation of Ludum Farms. Now, with harvest season approaching, three brave heroes have decided that the harvest will reign no more. It's time for the veggies to get their revenge.
The game features a pretty concrete tutorial - you'll need your mouse, your keyboard, and your determination to play.
Version 1.0a (web build only) - The volume controls in the main menu now no longer overlap with the central part and obscure it when viewing in a very low resolution (such as inside the browser). - Added a "Reset Music" button to the main menu to act as a workaround for the bug where the music doesn't play if the app wasn't in focus when the game finished loading.
Please note: There can be some strange occasional issues in the web version with some of the UI popups (they don't have any text or buttons) - if you're being badly affected, I recommend the standalone version.
Ratings
| Overall | 86th | 3.729⭐ | 26🧑⚖️ |
| Fun | 52th | 3.88⭐ | 27🧑⚖️ |
| Innovation | 145th | 3.4⭐ | 27🧑⚖️ |
| Theme | 168th | 3.68⭐ | 27🧑⚖️ |
| Graphics | 243th | 3.14⭐ | 27🧑⚖️ |
| Audio | 36th | 3.938⭐ | 26🧑⚖️ |
| Humor | 3th | 4.5⭐ | 27🧑⚖️ |
| Mood | 62th | 3.813⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 28🗨️ |
I liked the idea of switching characters, although I sometimes felt stuck with one when I hadn't known what was coming next. There were also some things I didn't see coming (I died when I shot one of the red things the drones dropped and it shifted over to the right and landed on me), but overall I really enjoyed the experience, with some fun enemy variety and player control variety.
Thanks for a fun submission!
Pretty much everything in this game feels refined and like it's been worked on for months rather than two days. I definitely had fun and enjoyed the voice lines and the cool personalities of the veggie characters haha
It was a bit frustrating to lose to a random tumbleweed when either too far left or right to be able to react to it or when I couldn't switch away from Carl at that moment - which would be fine if there were checkpoints or something, so you wouldn't have to start from the very beginning again. Or if you had more than one life :p
But, anyways, since the game was so cool and awesome I didn't actually mind all that much.
Oh yeah, and upon losing the sound kinda crashed, till you restarted.
@mihkelroomet Aw shucks, that's kind of you! I tried to make enough of the game feel polished that it made up for the fact it doesn't really have much content in it. Checkpoints and lives would kind of work but if I added those lifelines it would be too obvious how short the game actually is - definitely a consequence of the 48 hour constraint! I am also aware there are some weird sound bugs in the WebGL version of the game, I think this is a consequence of the platform.
@kristinamay You can switch by using the number keys - 1 is Brock, 2 is Tom, and 3 is Carl (matching the order in the lower left corner of the screen).
@demogorgon Agreed - I was going to extend the tutorial and give it a proper "conclusion" but time was starting to creep up on me so I had to switch my focus to the main game. This is also why the main game itself is pretty short (I think it's just over a minute and a quarter assuming you don't die, which is why it's intentionally difficult).

You can fix it by not trying to play music until someone clicks the start button, or one of the music up and down buttons. Came up with my game as well.
Otherwise great entry! The puns were amazing and the voice acting was solid. The music was a jam. I don't think I could field any complaints.
@manchmalscott Thank you very much! You definitely should be able to switch mid-wave - the only restriction is that the character you're switching to needs to have full energy.
Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest
* Give every enemy an health bar. This way the player gets immediate feedback if they are making any damage
* Give the player maybe 1 or 2 lives more
Cool entry (and also nice tutorial!)