Hex Crops by armlubos
Card-based game with hexagonal map. Be the first to harvest 50 wood to survive the upcoming winter!
Win over your opponent by collecting enough wood to build your town. Stop your opponent from gathering resources by releasing plagues, rabbits or simply cutting down their forests.




| Link | https://lubos.itch.io/hexcrops |
| Link | https://lubos.itch.io/hexcrops |
| Original URL | https://ldjam.com/events/ludum-dare/52/hex-crops |
Ratings
| Overall | 321th | 3.605⭐ | 21🧑⚖️ |
| Fun | 255th | 3.611⭐ | 20🧑⚖️ |
| Innovation | 259th | 3.528⭐ | 20🧑⚖️ |
| Theme | 329th | 3.816⭐ | 21🧑⚖️ |
| Graphics | 50th | 4.447⭐ | 21🧑⚖️ |
| Mood | 314th | 3.588⭐ | 19🧑⚖️ |
| Given | 4🗳️ | 0🗨️ |
My main minus is that I don't like how disruption focussed the AI is. Not only is it not a winning strategy (I pulled ahead very quickly), but I didn't get to use a lot of the cheap disruption cards (especially bunny) because AI took them the moment they appeared.
- Amazing graphics
- Very polished game
- Implemented AI
- Possibility to play with other person on same PC
- Interesting mechanics
Cons:
- Randomization (during first play I didn't receive any crops and couldn't do much)
Overall I'm very impressed - this one of the best games I saw this jam so far.
Art is generally integrated pretty well except that some tiles have a different scale than others like the city looks too small compared to the trees in the forest.
The gameplay was nice, but honestly did not quite live up to the high expectations that the graphics had set. Some of the more interesting cards turned up very late in the game, or not at all.
*A bit meta: As this is your first game for Ludum Dare: are you aware that the number of ratings that you get is influenced by how many ratings you give to others? And that you need to get 20 ratings to be included in the overall scoring / ranking? Maybe you didn't know, or didn't have time to play and rate others?*