Potion Panic by Tigpan
Download (Windows/Linux/macOS): https://tigpan.itch.io/potion-panic
Description:
Something has corrupted the world and infested it with monsters! It’s up to you, the herbologist, to find what is harming the world and to stop it! Find the remaining living herbs and use their power to make potions. Many will try to stop you, but you must fight to restore peace to the land!
Potion Panic is an action-adventure game made in 48 hours for Ludum Dare 52, it takes you through three infinite procedurally generated worlds, to defeat the main boss, the Corrupted Ent! You must collect enough ingredients to craft powerful potions to defend yourself!
World generation made using InteliMap Pro: https://u3d.as/2WCv
Controls:
Mouse + Keyboard:
WASD - Movement
Mouse - Throw Potion
1/2/3/4/5 - Select Potions
Controller:
Left Stick - Movement
Right Stick - Aim
LB/RB - Select Potions
RT - Throw Potion
Gameplay Trailer:
https://youtu.be/mE7UxC-H5SM
Screenshots:





| Link | https://tigpan.itch.io/potion-panic |
| Link | https://tigpan.itch.io/potion-panic |
| Link | https://tigpan.itch.io/potion-panic |
| Original URL | https://ldjam.com/events/ludum-dare/52/potion-panic |
Ratings
| Overall | 162th | 3.868⭐ | 21🧑⚖️ |
| Fun | 60th | 4.026⭐ | 21🧑⚖️ |
| Innovation | 116th | 3.789⭐ | 21🧑⚖️ |
| Theme | 370th | 3.763⭐ | 21🧑⚖️ |
| Graphics | 241th | 3.974⭐ | 21🧑⚖️ |
| Audio | 116th | 3.816⭐ | 21🧑⚖️ |
| Humor | 279th | 3.222⭐ | 20🧑⚖️ |
| Mood | 238th | 3.711⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 11🗨️ |
Player is a bit unanimated, but I like mobs and potions!
Trees need smaller colliers though, I walked into them all the time.
And most of all, I love the art! bright colors, simple pixel art, but effective.
Sounds effect are cool (especially when she gets hit)
I love the gameplay. Collect cool potions and throw them at bad guys!
Great work! :D
Other than that this fine game deserves a chefs kiss *muah*! Good job and amazing art!
I liked the premise and the game-play with the fifth potion doing something special each time. But I was quite surprised first time and could have actually missed that central mechanic so I think the special potion needs to stand out a lot so the player knows they need to cast it (and for the final? level that there's no point in casting it more than once (or if there is a point in casting it more than once, show it clearer)).
It also felt like the enemies that I needed to make the final potion were way to far in between or random. I think I got 3 at the same time at one point and then had to walk for ages until I saw another.
All in all though, a good entry.