Hobby Gardener by Yngvarr

Do you know that empty feeling of not doing anything in your life, apart from working? You get up, brush your teeth, get your coffee, go to work, get back many hours later and fall asleep. Days seem dull and sooner or later you turn out to be the shell of a human you once was. No worries, we'll fix you back. The first step is to find a hobby to indulge in on a regular basis. I know you enjoy gardening, so take some of these seeds and go nuts!
You play as a hobbyist gardener. Choose the seed and click on soil to plant it. Plants can interact with each other and react to the changing weather, so keep an eye on the forecast. Click the grown plant to harvest it. Complete requests to get more seeds. Remember to have fun and don't hesitate to make a mess of your garden, it's just a game, no one would be mad at you. :)
Credits:
- Yngvarr - code.
- Syudzius - UI and concepts.
- Nikita - 3D models.
It was the first jam game I made with Unity and I hate it! From now on I'll stick to Godot, thank you very much.
| Link | https://yngvarr.itch.io/hobby-gardener |
| Original URL | https://ldjam.com/events/ludum-dare/52/hobby-gardener |
Ratings
| Overall | 762th | 2.759⭐ | 31🧑⚖️ |
| Fun | 787th | 2.362⭐ | 31🧑⚖️ |
| Innovation | 773th | 2.433⭐ | 32🧑⚖️ |
| Theme | 381th | 3.759⭐ | 31🧑⚖️ |
| Graphics | 491th | 3.431⭐ | 31🧑⚖️ |
| Mood | 696th | 2.897⭐ | 31🧑⚖️ |
| Given | 29🗳️ | 43🗨️ |
Did i play it wrong ?
It's a nice little gardening toy, and fun to click around and see the different plant behaviors. Nice job!
Also, congrats on releasing your first unity game! I don't know many people who started with Godot and then tried Unity, but I can't imagine that's anything other than a frustrating experience.
Overall: Pretty cozy game with nice-looking aesthetics.
@jovanden, sorry, the game doesn't do well with ultra wide monitors. X_X We'll try to fix it in post-jam. Thanks for playing anyway!
@mika314, thanks for the feedback! The weather affects some plants, but to communicate it better we had visual effects in our mind. Sadly, didn't have time to implement them. :(
@ancient-daedala, quests was one of the last hour features, so we went for the very basic approach and didn't really test it. It becomes more cumbersome when the active quest is replaced by the same very quest. I'd like to fix it in post-jam. Thanks for playing!
@breaddysticks, thanks for the neat idea about XP system! It was the last minute feature, just to add some sense to the gameplay, but it makes sense to do something more interesting with it. Thank you for playing!
Very nice submission :D
@sam-cousins, yep, you've caught a widescreen bug. Sorry, didn't have time for a proper UI layout. X_X Thanks for playing anyway!
@sergio-nikol, right the only ending is the softlock when you have no seeds to complete any tasks. Quests was implemented way later than they should've been. Thanks for playing! :)
@winter2277, thank you for the suggestion and for playing! It was our plan to implement such effects, but we spent far more time debugging plant interactions than we planned to. X_X