{"author_link":"\/users\/morphman-declaun","author_name":"Morphman DeClaun","author_uid":1199004,"comments":[{"id":896992,"author_name":"LDJam user 141701","author_uid":"141701","epoch":1673213344,"text":"Interesting little concept! Nice job :)\n\nI would have preferred if there was a \"goal\". \n\nFor example a 'target flower' that you were trying to reach, or simply some 'sale value' attached to each flower, which would encourage breeding to find the most valuable flower(s). ","format":"md","likes":1,"spam":"N"},{"id":901350,"author_name":"LDJam user 244504","author_uid":"244504","epoch":1673298945,"text":"Interesting game ! I feel like it miss some kind of objective somehow. Right now it is a sandbox of trying out different combination without really knowing if you did see everything or not, as the combined plant is random so we could miss out a new plant without knowing.\n\nMaybe you could add a sort of encyclopedia of what stem \/ flower \/ leaf has been discovered ? That way the player could try to find out every available parts and from that he can freely try to make his own ultimate plant ! :sunflower: \n\nOverall good job on this entry ! :tada: ","format":"md","likes":1,"spam":"N"},{"id":901764,"author_name":"Morphman DeClaun","author_uid":"morphman-declaun","epoch":1673301137,"text":"@gcake Thank you very much.\nThe plan was to have an encyclopedia of all \"genes\" to be auto-populated when the player found one, so they could see what they have found and how many they have left to find.\nI was also going to implement something of an objective and an in-game store (with some additional items, unlockable slots etc.) similar to what @sirlich above suggested.\n\nBut I ran out of time for any of that.","format":"md","likes":2,"spam":"N"},{"id":921550,"author_name":"LDJam user 233347","author_uid":"233347","epoch":1673732968,"text":"*sigh* genetics - we had the same idea, but to a lesser degree. I like the \"simplicity\" of the game combined with a very complex theory behind it.\n\n","format":"md","likes":1,"spam":"N"},{"id":922372,"author_name":"Morphman DeClaun","author_uid":"morphman-declaun","epoch":1673790055,"text":"@xparker Yeah, quite different approaches. I wanted something closer to yours, with more advanced chromosomes, but I was late for the Compo and decided to simplify it so I could get the rest of it done.\nIt's basically just the Smart Rockets mutation algorithm, but the player selects the breeding pair instead of randomised pairs.","format":"md","likes":1,"spam":"N"},{"id":923234,"author_name":"Mika314","author_uid":"mika314","epoch":1673831557,"text":"This is a neat idea to teach people about genetics.","format":"md","likes":1,"spam":"N"},{"id":925099,"author_name":"Morphman DeClaun","author_uid":"morphman-declaun","epoch":1673992618,"text":"@mika314 I had a brief idea of adding a \"book\" to show what types of genes a player has discovered, but I ran out of time. One section of the book would allow the player to add both parent flowers and get a Punnet Square showing all possible combinations and the likelihood of getting a particular combination, like we learn in biology class.","format":"md","likes":1,"spam":"N"},{"id":926417,"author_name":"Sheng Mai","author_uid":"sheng-mai","epoch":1674200242,"text":"Great idea! It's great to use two flowers to make a bunch of flowers, it would be even better to have a target or icon, I love the sound effects of the destruction you did, looking forward to future updates!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld52\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/morphman86\/LD52_harvest","text":"Link"},{"url":"https:\/\/github.com\/morphman86\/LD52_harvest\/blob\/master\/Build\/Plantenstein_Win64.zip","text":"Link"}],"metadata":{"g_key":"87010","g_author":"1199004","g_event":"LD52","g_eventkey":"116","g_subevent":"COMPO","g_urlkey":"399191","g_title":"Plantenstein","g_status":"WAYBACK","g_place":"99999","g_commentcount":"8","g_site2_node_id":"319195","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"319195","n_urlkey":"399191","n_parent":"313060","n_path":"\/events\/ludum-dare\/52\/plant-school","n_slug":"plant-school","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"199004","n_created":"1673119898","n_modified":"1776367709","n_version":"987070","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing 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genetics simulator that lets you combine genes of different plants to make your own ultimate plant.\n\nThere are over 5 million different genetic combinations to explore.\n\n![Screenshot 2023-01-08 164603.png](\/\/\/raw\/c59\/03\/z\/542b6.png)\n\nThis is currently only available on Windows, but the source code for Unity is available if you wish to build it for another operating system.\n\nTo download the game, follow the link for Windows, then click the Download button near the centre-right of the 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