Dead Earnest by PoshDan
Your name is Earnest and you've just died. Bad luck. But you've been blessed with the skill to harvest body parts and attach them to yourself to prevent deterioration. of course these harvested parts will deteriorate too. You can also use these parts to create your own monstrosities to help in your quest to survive and find the life stone which can bring you back to life. On your way, you can kill humans and 'some monster kind' to harvest parts to help your quest.
Music by Ricky Summer
https://rickysummer.bandcamp.com/
Controls:
WASD - Move
Left mouse button - Attack / move items
Right mouse button - Turn camera
Mouse scrollwheel - Zoom in/out
E - Pick up items
NOTE: The settings may or may not work.
NOTE: The interface is cut off slightly by the Ludum Dare frame. Try scroll inside to play in fullscreen or play on Itch

| Link | https://takkatakka.itch.io/dead-earnest-ld52 |
| Link | https://takkatakka.itch.io/dead-earnest-ld52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/dead-earnest |
Ratings
| Overall | 252th | 3.717⭐ | 25🧑⚖️ |
| Fun | 271th | 3.587⭐ | 25🧑⚖️ |
| Innovation | 286th | 3.477⭐ | 24🧑⚖️ |
| Theme | 259th | 3.932⭐ | 24🧑⚖️ |
| Graphics | 543th | 3.304⭐ | 25🧑⚖️ |
| Audio | 199th | 3.636⭐ | 24🧑⚖️ |
| Humor | 179th | 3.475⭐ | 22🧑⚖️ |
| Mood | 299th | 3.619⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 23🗨️ |
Nice work!
I'm just a bit confused if ther is a goal/end :thinking: ?
First of all: the execution is superb. I didn't notice anything wrong with the game except not being able to rebind inventory to `Tab` (where it ultimately belongs, at least in my mind). You, guys, did a great job.
Gamedesign, though, could be way better. I really wanted to see some consequences of losing a limb or a leg (e. g. dealing less damage when the right hand is lost, or slower movement when legs are busted). Deterioration didn't feel like an issue at all, since it wasn't dealing any noticeable damage. Minions are greatly overpowered and a finite inventory encourages the player to keep making them. That said, it was fun to have a little mob to tear even the most brutal beasts apart. :) Also, as a big fan of immersive simulators, I was happy to see some guards trying to kill beasts. Nice touch!
Here's my playthrough. Didn't think I would be able to win the game, but here I am, at almost 4 a. m., having more fun than I expected. Please, watch until 13:20, you won't regret it!
https://youtu.be/W58YdTlo3Nc
You all did a fantastic job.
I wasn't a fan of how the text is render on the characters. The 3d text, was a bit odd IMO.
But the game play was smooth.
The minion maker was a cracking idea.
Great work :)
Very enjoyable to play and naming the minions - though - whilst naming the minion, the movement input is not locked.
But all and all, great job, keep it up! You three should be proud of yourselves! :beers:
The mood especially the music fits my taste.
I had a bit trouble to get full new creatures because of missing hands. I had 1 arm but 15 heads.
The camera view is a bit uncommon - maybe the angle could be changed, that we could see more of what is in the background.