Harvest Survivor by hadesfury
"Harvest Survivor" is an action game where you play an outworlder who has landed on a foreign planet and must survive by harvesting the planet’s fields.

However, the planet is inhabited by mad vegetables that will attack you as you try to gather resources.



You will need to strategize and use your resources wisely to defend yourself against the mad vegetables and continue your quest for survival.

You start the game with four weapons at your disposal: - A directional gun that fires in the direction you are moving. - A homing missile rocket launcher that targets the closest enemy. - A melee attack that always attacks left or right depending on the direction you are facing - A spell that fires magic around you to kill your enemies.

As you progress through the game, you will gain levels and be able to choose from a random list of perks to further strengthen your abilities.
Controls
- Character Movement : WASD/Arrows (Keyboard) - Left stick (Gamepad)

Team
- François Mauge
- Vincent Schneider
- Quentin Chevalier
- Vincent Christiaens

The music has not been done by us, but the rest of the sound has.
It comes from Ultimate Game Music Collection by John Leonard French
Ratings
| Overall | 256th | 3.713⭐ | 77🧑⚖️ |
| Fun | 220th | 3.678⭐ | 78🧑⚖️ |
| Innovation | 706th | 2.704⭐ | 78🧑⚖️ |
| Theme | 341th | 3.801⭐ | 80🧑⚖️ |
| Graphics | 209th | 4.045⭐ | 79🧑⚖️ |
| Audio | 351th | 3.193⭐ | 59🧑⚖️ |
| Humor | 384th | 2.935⭐ | 71🧑⚖️ |
| Mood | 545th | 3.2⭐ | 72🧑⚖️ |
| Given | 11🗳️ | 13🗨️ |
Also a small sidenote: Restart didn't work for me (Windows build), the game got stuck on the menu screen.
Super fun, enjoyed playing a lot, love the animation of the tomatoes.
In the early game it's useful to snipe the enemies coming at you while you stay on a field. Later on, it allows you to run towards the lone enemies in front of you while the horde is at your back.
The first time I managed to farm all 15 fields was when I got the gun upgraded enough actually, give it a chance and you won't be disappointed :smile: !
Another gripe I had was the UI, somehow I didn't notice the top full-wide bar, maybe it's just me. Otherwise a cute & lovely polished experience at the start of my workday~
Good job!
I eventually managed to survive using a defense mechanic - I mainly upgraded walking speed and was able to outrun all the vegetables. However, since the enemies kept accumulating, at some point frame rate started to really drop (I played using the web version). After farming 11/15, my frame rate was so low the game was barely playable, and then the enemies won.
Still it was a really fun game and I'll definitely play more to try to win it! (maybe using a more aggressive strategy next time). Maybe next time I'll try to download and play the binary version to avoid the frame rate drops.
Thank you for making the game!
The sense of progression was blurred by the fact that several types of attacks are already available to the player at the start, rather than just one, as in Vampires.
Thanks for the game!

Nice balance between te weapons like the harvestting bonus good idea.
Art nicly done, love the rolling tomato.
Sounds are matching and the music is amping the treath of being hunted by killer carrots :)
5/5 no doubt about it.
It's a little sad that you added a lot of features and don't indicate that this is a post-ludum version, although the whole ludum is based on the honesty of the participants.

So I had few enemies tracking me. But I managed to win !!!

Good job it was a blast !

A bit of balancing could make this to a real proper game! Would be very cool to see a co-op version of this. Just needs a tad of balancing! Very cool :)
That game was goooood ! Had real fun playing it. Quite challenging to me, but art is cute, mechanics are fun, music is cool. One of my favorite entries so far !
I love the art, it is really super cool! I managed to win btw. I find it well balanced. Kudos!
By far the most fun I have had so far playing Ludum Dare games.
I am so tired today because I played this game for hours into the night yesterday, I just had to beat it! And finally did! Yay! My last run took me about 30 minutes. I like how there was also the option at the end to play endlessly.
Seemed really balanced. I liked the random upgrades, it helped force the player to try new strategies.
Most of the time while playing I was thinking "Oh sh*, Oooooh sh*, Oh sh*, sh*, sh*, sh*, sh*, yes! upgrade!, click, Ooooh sh*, Oh sh*, etc"* **Awesomely intense.**
Loved the pixel art/animations and how there was different colored enemies as you got farther into the game.
I'm not sure I can give enough praise, this was the best, *I hope you win!*
I really hope you make this into a full game and release it, I would totally throw money at it!
Here's a round of applause to each of you! :clap:
- Nice graphics. Sprites and animations are cute and fit well. Although some animations (like rolling) don't look well on such camera perspective (tomato rolling backwards look weird).
- Sounds are fine, but not balanced with the music volume, so if you want to play with the loud enough music, you'll get spooks every time you cast an AoE explosion.
- Colliders sometimes are too big, you get hit and get stuck in obstacles more often than you should by sprites appearance.
- Adding multiply attack-abilities to the player character wasn't good decision, it's really hard to control your abilities, especially when you don't know what abilities you got. In Vampire Survivors you at least know what you picked an how it works.
- Fun farm mini-mechanic, that help you get more veggies
I like the appearance of the game and also I like the idea to make a Vampire Survivors clone, although I think that it needed to be more different instead of copying all main game mechanics (not good ones, bad ones as well) and not adding interesting ones (like choosing your build and spells). I know that there are some upgrades with level ups, but it didn't feel enough since all abilities already pre-picked for you.
And yeah – this little guys is cute af ↓

this game is so nice ,,,I like the art style and attack effect , update sysyem is great also
Here is my playthrough:
https://youtu.be/daFf4Ut6G6g
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but perhaps you passed over it during the submission rush ;P Please opt out of the audio category in light of this! You can still change your opt-in/opt-out settings post-submission.
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That aside, this sort of game is always pretty fun, but I would say the sluggish early-game pacing really makes it a chore to get to the interesting parts. The lack of ability to time your attacks sort of adds to that issue as it feels like there's a ton of waiting around in the early game. I just want my cool upgrades! =P
Few comments and my feedback (mostly compared to vampire survivors):
- The colliders on the enemies is to big and your starting range on melee feels really small.
- The rocks having three colliders that do not match up to the sprints is frustrating
- Enemies speeds starts to fast - it might be more fun to increase this over time.
- Health pickups from killing enemies would be fun as the challenge is already high
- The power ups are nice, but some feel a little too low of a change to be worth picking.
- I beat the game using speed and farm speed, as the combat felt quite lackluster (gameplay wise, not graphically)
- Given the speed of the veggies the attacks facing forwards feels a little off.
Graphically it is amazing the pixel art is fantastic!
I like the theme and the horde of veggies falling you around is great. just has some mildly frustrating areas in it. Good entry and well done :thumbsup:

Great job.
I did play this for quite a while just trying to take the enemies out.
Great job. It was really well put together :)
Would appreciate you cheking my entry as well if possible! Cheers