Harvest Survivors by pmarincak

[raw]
made by pmarincak for Ludum Dare 52 (JAM)

screen1.png

Credits

  • MUSIC/SFX: https://tallbeard.itch.io/three-red-hearts-prepare-to-dev
  • ART/PROGRAMMING/EVERYTHING: http://twitter.com/paigemarincak

Technical Stuff

  • ENGINE: GameMaker Studio 2
  • ART: Aseprite

screen2.png

How to Play

  • Use WASD or Arrow Key to move
  • Use the Left Mouse button to click on UI elements
  • Get rid of enemies, protect your crops (or harvest them!) and survive!
  • Note: Gamepad work for movement but not UI interaction.

Other Notes

  • Unfortunately I was sick this weekend so I didn't get to spend as much time as I wanted on this. I hope you enjoy it nonetheless!
  • Total Dev Time: 20:55:08
  • It takes about 15 minutes to clear the game

screen3.png

Ratings

Overall 405th 3.5⭐ 21🧑‍⚖️
Fun 442th 3.316⭐ 21🧑‍⚖️
Innovation 653th 2.842⭐ 21🧑‍⚖️
Theme 566th 3.447⭐ 21🧑‍⚖️
Graphics 216th 4.026⭐ 21🧑‍⚖️
Humor 407th 2.889⭐ 20🧑‍⚖️
Mood 531th 3.237⭐ 21🧑‍⚖️
Given 29🗳️ 2🗨️

Feedback

Aendawyn
09. Jan 2023 · 14:39 UTC
I love this king of game where you pack monsters and then harvest them !
Nice music et style, the main character is a bit rigid but it's okay

I think I don"t now if its on purpose or not : when you move in diagonal, your move faster. If you uses vector for direction, you will need to normalized it to have same move speed 😉
Hyster
09. Jan 2023 · 17:36 UTC
We had a similar idea for a game :)
I like the visuals they seem very well made. The character could be a little faster :D Also I don't think other items were working?
🎤 pmarincak
09. Jan 2023 · 21:56 UTC
@hyster Thank you! The character should become faster if the "speed/boots" power up is chosen. The other items should be working - which ones did you pick?

@aendawyn Thanks~ Yeah I hoped to do more animations but alas... the time limit... And no that's not intentional (and I wasn't using vectors) but it's probably fine. A secret speed strat ;)
Tod Semple
23. Jan 2023 · 05:59 UTC
Nice! Well done. It could use an effect when a monster was damaged but not killed. I couldn't tell if I was hurting the Angry Sun monster. It should probably have left the UI up when making upgrade decisions to help with deciding what you want. I think it could have followed the theme a little better. Are you harvesting bunnies, ducks, and bugs? But overall amazing job getting something fun completed!
rargrave
23. Jan 2023 · 06:01 UTC
super fun and great looking game. I couldn't figure out the planting mechanics but overall great job. and speaking on the diagonal speed you just need to do your Pythagoras theorem when the character is pressing two movement keys to remove faster speed when moving diagonal.
Aes1
23. Jan 2023 · 09:11 UTC
I really like the mechanic, I figured out pretty late that you can go back and forth without much worry, the art was really good. I had fun ty :)
LDJam user 297532
23. Jan 2023 · 12:55 UTC
Nice cute game! I liked the cute atmosphere along with its music and little animals and stuff... I also like the take on the vampire survivors genre XD (similar to what my friend and I made)... There was a good amount of variety in the upgrades and plants (but I don't really know what coins and the green thing does, I assume the green thing is exp, bu then what are coins?) Anyway, some little changes that would make the game much more alive would be character animations, button hover effects, enemy hit effects, but other than that, for a jam game this suffices! Some things I was also not sure of were the sword upgrades, and the sun enemy.

I managed to get a score of 1012 before getting brutally murdered by the sun :cry:

Overall a nice entry, great job!
FoggyDude
23. Jan 2023 · 13:54 UTC
I love the artstyle and gameplay is simple but fun!
It would be nice to know what the upgrades actually do because I kept getting that white block or something and didn't know what it does. Here's my score:

![i think.png](///raw/a1f/84/z/56be5.png)
🎤 pmarincak
24. Jan 2023 · 01:54 UTC
@rargrave Thanks! I think by planting mechanic you mean the plants? (Since there isn't planting). Tomatoes give health, Wheat coins, and Watermelon exp.

@no-whone Yep, seed bags/green is exp, and coins is yellow. The coins are your score.

@foggydude I assume by white block you mean the shield? Sword = Attack, Shield = Defence, Sprout = Exp (same symbol on the exp drops), Magnet = Magnet/Pick up range, Heart = Recovery Rate, Scythe = Scythe, and Boot = Speed.
Erkberg
24. Jan 2023 · 20:55 UTC
Cute little horde survival game with lovely art! I felt really bad harvesting those adorable animals...
But otherwise the game was fun! Played until I beat the (first?) boss and had a great time.
oraangepeel
25. Jan 2023 · 16:06 UTC
This game is so cute. I've only played for a little while but I really like it. The art is very cute!
Veelivar
26. Jan 2023 · 09:35 UTC
Took me a while to pick up what was happening. The controls listed for UI interaction in addition to the seed packet drop and seed upgrade appearing on the bottom bar had me trying to figure out how to plant things, until I read the comments that there's no planting.

Would have liked some way ingame to know what the various upgrades did, and maybe a bit of balancing on which appear. I didn't run into the move speed boots for any of my games, and my poor feet are beat up from all of this running!

The art is gorgeous. Outside of the couple of issues I had, it was fun, and a solid foundation.
neowhoru
26. Jan 2023 · 16:59 UTC
The Art is amazing- cute little game.