Harvest Survivors by pmarincak

Credits
- MUSIC/SFX: https://tallbeard.itch.io/three-red-hearts-prepare-to-dev
- ART/PROGRAMMING/EVERYTHING: http://twitter.com/paigemarincak
Technical Stuff
- ENGINE: GameMaker Studio 2
- ART: Aseprite

How to Play
- Use WASD or Arrow Key to move
- Use the Left Mouse button to click on UI elements
- Get rid of enemies, protect your crops (or harvest them!) and survive!
- Note: Gamepad work for movement but not UI interaction.
Other Notes
- Unfortunately I was sick this weekend so I didn't get to spend as much time as I wanted on this. I hope you enjoy it nonetheless!
- Total Dev Time: 20:55:08
- It takes about 15 minutes to clear the game

| Link | https://atemly-games.itch.io/harvest-survivor |
| Link | https://gx.games/games/m5vcor/harvest-survivors/ |
| Original URL | https://ldjam.com/events/ludum-dare/52/harvest-survivor |
Ratings
| Overall | 405th | 3.5⭐ | 21🧑⚖️ |
| Fun | 442th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 653th | 2.842⭐ | 21🧑⚖️ |
| Theme | 566th | 3.447⭐ | 21🧑⚖️ |
| Graphics | 216th | 4.026⭐ | 21🧑⚖️ |
| Humor | 407th | 2.889⭐ | 20🧑⚖️ |
| Mood | 531th | 3.237⭐ | 21🧑⚖️ |
| Given | 29🗳️ | 2🗨️ |
Nice music et style, the main character is a bit rigid but it's okay
I think I don"t now if its on purpose or not : when you move in diagonal, your move faster. If you uses vector for direction, you will need to normalized it to have same move speed 😉
I like the visuals they seem very well made. The character could be a little faster :D Also I don't think other items were working?
@aendawyn Thanks~ Yeah I hoped to do more animations but alas... the time limit... And no that's not intentional (and I wasn't using vectors) but it's probably fine. A secret speed strat ;)
I managed to get a score of 1012 before getting brutally murdered by the sun :cry:
Overall a nice entry, great job!
It would be nice to know what the upgrades actually do because I kept getting that white block or something and didn't know what it does. Here's my score:

@no-whone Yep, seed bags/green is exp, and coins is yellow. The coins are your score.
@foggydude I assume by white block you mean the shield? Sword = Attack, Shield = Defence, Sprout = Exp (same symbol on the exp drops), Magnet = Magnet/Pick up range, Heart = Recovery Rate, Scythe = Scythe, and Boot = Speed.
But otherwise the game was fun! Played until I beat the (first?) boss and had a great time.
Would have liked some way ingame to know what the various upgrades did, and maybe a bit of balancing on which appear. I didn't run into the move speed boots for any of my games, and my poor feet are beat up from all of this running!
The art is gorgeous. Outside of the couple of issues I had, it was fun, and a solid foundation.