Robert the Druid has Made a Terrible Mistake by Mohamed_DKD
Robert made a terrible mistake! He accidently opened a gate to the Dark World. However, with his last Magical Seed he will build an Army of Trees to defeat the incoming hordes of enemies.
Controls:
Just the mouse. Left click to conjure trees, harvest them, and switch between tree types
You start with only one seed so you need to harvest to be able to build more
Side note: Html5 build sometimes freezes when you lose. So, you should use the Windows version to expiernce the full glory of the losing sequence.
Tips!
The beginning of the game is meant to be hard, but it is not impossible.
Credits:
Mohamed_DKD -Programming
BigPotato @bigpotatoesque -Art
Apollyon -SFX
Backo -Music
Ratings
| Overall | 98th | 3.974⭐ | 21🧑⚖️ |
| Fun | 186th | 3.737⭐ | 21🧑⚖️ |
| Innovation | 264th | 3.526⭐ | 21🧑⚖️ |
| Theme | 153th | 4.105⭐ | 21🧑⚖️ |
| Graphics | 164th | 4.158⭐ | 21🧑⚖️ |
| Audio | 52th | 4.053⭐ | 21🧑⚖️ |
| Humor | 149th | 3.553⭐ | 21🧑⚖️ |
| Mood | 104th | 4⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 16🗨️ |
I really liked the concept of towers as trees that grow, and then harvesting the grown trees for resources to build more towers. I haven't seen that before, and it adds a really nice element of risk/reward in the early game. Very, very fun. Would love to see this concept with more towers, maps, and enemies! :)
The atmosphere is very nice, too. Good graphics and audio!
A few gripes:
- When I first started, I didn't realize that the tree-planting took time, so I thought that the controls were just really unresponsive. Maybe add more distinct sound effects and animations to indicate that the player character is currently performing a task.
- I never figured out the difference between the two tree types. I figured the pine trees were stronger since they cost more, so I built more of those.
- For the final boss, you don't do much except sit there crossing your fingers that the damage is pouring into him fast enough. You can't build new towers, because that would require demolishing an existing tower just to create a weaker one.
Other than that, I enjoyed. Nice work!
Gameplay wise it was really fun at the start when it was more challenging, but as other people have said, after a few rounds when you've established a bunch of trees (especially the powerful ones) it's impossible to lose, and nothing to do other than sit there and watch. Which really, at the end, was still fun. But before then, there wasn't much variety. Maybe there could be? Like have another couple of enemy types that get introduced gradually.
Gameplay wise... maybe make the better trees more expensive (like way more, 4 or 5). Have some way that trees die or something. Basically just some reason to stay interactive over the whole time.
Ending was hilarious, kudos.
Very crisp and consistent art style, I liked the subtle burning of the city too. All in all a very fun and polished title, well done!
The music was done by our team member Backo, but he just used tracks that he already wrote (he sometimes write music during the jam, but not this time).
I tried doing some minor EQ to lower SFX volume, but it seems it wasn't the correct level yet.
The tips are very good. I will definitely use these improvements to better the game in the future.
Glad you liked the ending, we worked so hard to make it soo silly yet serious XD.
Good stuff :8ball:
Definitely the end game needs tweaking as everyone said XD. I tried to make the end game harder, but it seems I underestimated how fast it is to get maximum firepower. As for the GUI issue, I will fix it as soon as I improve the other aspects of the game.
The game definitely needs a tutorial or introductory level as many parts of the mechanics are left to the user to discover. Having a tutorial level was part of the original game idea, but the game jam time limit said "NO!" XD XD
Both our artist and musician did an awesome job in this jam. Made me feel that my job was to make sure everyone experience this amazing art without many bugs XD. Hopefully I succeeded
Okay but the game was good, took me a couple of deaths to get the hang of it, but after grasping those first few minutes it was a breeze. Great music and lovely art, can't wait to see what you guys do with this.
Indeed, the game has very hard start, but a very easy finish. Which is something that needs to be fixed to have a more balanced gameplay, which is our next main aim