Sanity Farmer by deadgoodnik

[raw]
made by deadgoodnik for Ludum Dare 52 (JAM)

SANITY FARMER IS AN INTERACTIVE EXPERIENCE WHICH HARVESTS BOTH TIME AND SANITY FROM THE PLAYER EACH STAGE IS A SHORT AUDIO VISUAL TRIP SIT BACK AND RIDE THE EXPERIENCE. AFTER EACH STAGE YOU HAVE THE OPTION TO CONTINUE THE EXPERIENCE OR QUIT. STATISTICS WILL BE DISPLAYED AFTER EACH STAGE. HOW LONG CAN YOU LAST? HOW MUCH TIME & SANITY CAN BE HARVESTED FROM YOU? Hi I am Nick from Let's Go To The Grindhouse Games, I haven't made or released a game in 2 years and yesterday morning I woke up and said next time LD happens i'll make something to get back into it, Little did I know that the Jam was happening this weekend so when i discovered that I stuck to my word and made something. The last time I entered LDJAM was for 36 back in 2017 i believe? But through Lockdown i was very active with GameDev releasing a string of FMV games lots of them stylised like old SEGA MEGA CD games from 90s. This weekend has been tough as i have also been looking after my 3 year old but whilst he's been playing and sleeping i have been hard at work with Sanity Farmer the game that Harvests Time and Sanity from the player. It's More an Endurance test to see if you can sit through all the stages of Increasingly more Glitched and subliminal and strange visuals and audio. After each stage the player is presented with a stats screen showing how much time and sanity has been harvested they then have an option to give up or continue the overall goal is to harvested all of the players sanity and as much time as possible. Clicking on the right side of the screen will allow you to progress and the left will allow you to give up and quit. The concept being clicking on different points of the right side of the screen will activate more and less intensive versions of the next stage some consuming more time and others draining more sanity. Being a single parent and trying to make a game in a weekend is a hard feat but im glad i have been able to produce something and do lots of fun stuff with my son at the same time (we been working on a lego city) However even now at midnight as im uploading the game he just woke up and i had to settle him haha. So because of that i couldn't implement as many extra paths as i wanted but still enough for the experience to work. The visuals where created using a Character i made years back and have used in several experimental projects over the years. A while back i started working on a strange video art film with the idea of turning into an NFT when that FAD was still big nothing came of that project so i reworked the visuals I started with that and completed them and i think they suit this project better. Everything was Created by me only. Overall it's been a good start back to gamedev with this strange little project.Life's a Glitch (2021) NFT Film Screener.00<em>00</em>34<em>15.Still017.jpgLife's a Glitch (2021) NFT Film Screener.01</em>06<em>20</em>02.Still011.jpgLife's a Glitch (2021) NFT Film Screener.00<em>07</em>23<em>15.Still015.jpgLife's a Glitch (2021) NFT Film Screener.00</em>30<em>07</em>05.Still005.jpg

Ratings

Overall 796th 2.589⭐ 30🧑‍⚖️
Fun 810th 2.143⭐ 30🧑‍⚖️
Innovation 117th 3.786⭐ 30🧑‍⚖️
Theme 677th 3.148⭐ 29🧑‍⚖️
Graphics 377th 3.685⭐ 29🧑‍⚖️
Audio 348th 3.204⭐ 29🧑‍⚖️
Humor 552th 2.5⭐ 28🧑‍⚖️
Mood 246th 3.704⭐ 29🧑‍⚖️
Given 21🗳️ 27🗨️

Feedback

Depression
09. Jan 2023 · 23:03 UTC
Cool
kr4ft3r
11. Jan 2023 · 23:00 UTC
Eh, more like "how much further can I push my chair away from the screen".

I couldn't last longer than 3-4 minutes, if my perception of time is correct. After some serious consideration, this scores decently high on innovation, theme, graphics, and mood. Very effective use of human face as a tool of disturbance. There is a chance that if someone with mental issues plays this their sanity may end up being farmed. But question remains, who is the farmer, to whom do the crops go? Do I even want to find out?
Hiku
12. Jan 2023 · 18:55 UTC
During the whole game I was like ":o"

Great entry, very original!
TomatoOmelet
12. Jan 2023 · 20:15 UTC
Glad my sanity is already 0 so you cannot harvest any! The visual effect is really cool, was afraid there would be jump scares so I stayed away from the screen after seeing the face getting close to me.
darkenezy
13. Jan 2023 · 22:19 UTC
I guess my sanity was already at zero lol
Expected ANY kind of interaction, unfortunately got none
Still very original entry good luck, that was fun experience
LDJam user 276121
14. Jan 2023 · 00:59 UTC
A neat take on the theme but I wasn't willing to let the farmer till my field for too long.
I.K.
14. Jan 2023 · 13:07 UTC
I'm sure the game accomplished what it was designed to do, and even harvested something other than my sanity as well. In that burst of blinding screen effects, I'm sure my eyes were harvested as well. The atmosphere was well created~ :D
alfacarp
14. Jan 2023 · 20:34 UTC
I wonder what Jung would make of this...
alfacarp
14. Jan 2023 · 20:35 UTC
Nice work man, one of the best presented games in the Jam.
cannibalgirl
14. Jan 2023 · 22:44 UTC
wow this is on the crossing of games/art for me, would be very powerful in an art gallery setup within a dark solitary room and a big CRT screen with powerful speakers

it certainly left an impression on my eyeballs and brain cells
🎤 deadgoodnik
14. Jan 2023 · 23:44 UTC
@cannibalgirl thanks the original idea for this was literally an art film that would play on a CRT screen in an empty room as art piece called Life's a Glitch Then you Die but as that never happened i chopped it up to make this. thanks for playing
Local Minimum
19. Jan 2023 · 17:43 UTC
Cool hostile game! I didn't last long enough to get the option to give up or not. After a while I tried interacting with the little settings-looking cogwheel in the lower right but it didn't do anything and mashing all keyboards produced no discernible effect either.

I liked the concept but I would have wanted to escape at my own leisure.
🎤 deadgoodnik
19. Jan 2023 · 22:11 UTC
@local-minimum Thanks for playing I had intended to hide a small area in the top left hand corner to quit that's what i had done with games like this in the past and the cog in the corner needed getting rid of that is a standard thing that comes with the engine. But as I hadn't made a game in 2 years those where 2 little tricks i forgot about until after it was finished DoH! thanks for playing though
joejeffcock
22. Jan 2023 · 21:40 UTC
cool take on harvesting, I loved it! I think some added variety would improve the experience, but overall great work
Jonathan Alderson
22. Jan 2023 · 21:40 UTC
Agree with the art comments. Hilarious.
bloodycoin
24. Jan 2023 · 23:53 UTC
Right.. I would say this belongs to the contemporary art section of exposition.

Some description structuration would help to read through the text. Unless you start harvesting sanity from even before ~~`playing the game`~~ trying out the experience.
adhesion
25. Jan 2023 · 04:10 UTC
Really cool concept and I like the aesthetic, mood and sound design a lot too. I turned the lights off in my room to heighten the experience but I still wasn't especially disturbed or creeped out to be honest. I sort of expected some kind of progression or change if the game is supposed to be farming sanity from me, but it felt like pretty much the same experience the whole time. Made it to 14:48 before stopping. Would be cool to see something like this with more variety and player interaction (but I suppose the repetitiveness and lack of control is the point here). Still a really unique experience, nice work!