Fox Puppies Want Food For The Winter by Lerg
Help Fox Puppies to get trough the winter by collecting a local farmer harvest.
Controls:
WASD / Arrows to move
Space to collect food and to store it in the burrow
Developed in Godot, HTML5 Playable
Code by https://www.youtube.com/@SergeyLergDev (devlog will be available on this channel)
Art & Music by https://twitter.com/OlaskaArt
https://www.youtube.com/watch?v=pPUamvAYGRI

| Link | https://lerg.itch.io/fox-puppies-want-food-for-the-winter |
| Original URL | https://ldjam.com/events/ludum-dare/52/fox-puppies-want-food-for-the-winter |
Ratings
| Overall | 481th | 3.391⭐ | 48🧑⚖️ |
| Fun | 720th | 2.681⭐ | 49🧑⚖️ |
| Innovation | 725th | 2.633⭐ | 47🧑⚖️ |
| Theme | 217th | 4.011⭐ | 48🧑⚖️ |
| Graphics | 42th | 4.479⭐ | 49🧑⚖️ |
| Audio | 239th | 3.543⭐ | 48🧑⚖️ |
| Mood | 197th | 3.793⭐ | 48🧑⚖️ |
| Given | 30🗳️ | 85🗨️ |
A few suggestions and things I would like to point out I felt when I was playing:
* The scarecrows are nothing really, they don't pose a challenge as they do not try to get me nor are they faster than me, meaning I can easily enter their patrol route and get out, they just follow their path and never stray out of it to actively try and get me.
* The vegetables all value the same, it would've been really nice if say the Pumpkins were worth more food than the cabbages or corn for example. This would make me have to strategically think about going after Pumpkins that would maybe be more protected with more scarecrows around them, or going for less valuable food that would also pose less of a challenge to get. This would've made the game waaaay more enjoyable (I believe.)
Thanks for building the game!!
Yes, a few things were not implemented due to the limited time:
1. Scarecrow AI. They should've chased you and got back their vegetables to put back on the rows.
2. Ability to trow a vegetable to slow down the crow.
Nonetheless I think it's kinda fitting that the scarecrow can't do any harm, he is just a SCAREcrow after all, haha. Besides I don't want the fox to get hurt.
As many of you pointed out, Don't Starve was our direct inspiration, I wanted to have a similar look and I think it turned out pretty good!
Thank you all for playing!
Solid & Great work!
Good music, sound effects, and art! Good job with the game!
I spent all the game running away from the scarecrow and only realized that they couldn't hurt me when I had collected the 50 veggies. Is it wanted? Also, a cute ending screen would have been nice. Anyway, I'm bookmarking your game as one of my favorites. Great job!
Bit grindy and slow, and I wish you could just dump everything you carry at the kids at once, without spamming space.
I've updated the game with small balance changes based on your feedback:
1. Increased the movement speed of the fox from 3 to 4.
2. Increased the capacity of the basket from 5 to 7.
Now the game can be completed a bit faster.
About the Scarecrow, we wanted to add a mechanic of them chasing you and grabbing the veggies back but there was no time left for that. However now I think it's actually for the better, he is just a scarecrow and can't hurt you!
Our main goal was to give something relaxing, maybe even soothing to play and enjoy this little farm/garden. From your feedback I now understand that we succeeded in that regard! Thanks again for playing!
As for the gameplay I felt it would have been more exciting if the pumpking monsters were a bit more scary mechanics wise (they were definitely scary enough looks wise!) I usually could walk right by them to pick up the food, which made them lose their threat a bit. Also, when I picked up a pumpkin it felt like I should have gotten more points, as it is was way bigger than for example an eggplant, but that might just be me :P
Very solid submission! Thanks a lot for making it :D
I do wish that the gameplay had some other mechanics to keep the loop interesting, as it really just became a walking simulator waiting for the fox to scamper along after the first couple trips. The enemies themselves were suitably scary-looking, but bumping into them doesn't seem to do anything at all.
Would be very excited to see what this cute base could be grown into!
The gameplay was basic, but it was very relaxing to play. I don't know why, but I actually spent the time to collect all the food and beat the game. I guess the art was just so good that it kept me hooked lol.
Anyways, nice job. I enjoyed playing this!
The scarecrows look great too, but am thinking that fluffy bunnies or something else might've added more to the experience - something to make the forest feel more alive and even more enjoyable to just observe! The scarecrows are somewhat in contrast to other things that are chill and relaxing and cute and calm, and I'm not sure there's anything gained from that.
Great jog, guys! :slight_smile:
Only flaw is that it's unclear what the scarecrows supposed to do. I'm assuming if you get close enough player loses the game but still, could be interesting if they chased the player.
Nice work!
A few things I would recommend:
* I liked that there was an audio feedback for picking up and depositing vegetables. I think you could have added some sort of negative sound when the player tried to pick up more vegetables than they could carry. Also, I think you should have disabled the sound when trying to deposit nothing to the den. Tying player actions to clear indicators is a very basic way to build feedback into your game!
* The music was very well done, but I don't know if it fit the theme of the game. At first, I thought it was just a fun gathering game. When I saw monsters roaming the fields, I felt like the music could have matched that mood more. It should have made me feel more distressed or worried for my kits!
* I felt a little silly avoiding those monster _so carefully_ the entire playthrough .. only to try again and realize there was no penalty for touching them! haha
Thanks for sharing your game!

Gameplay was a little simple for me, would have liked to see some challenge or puzzles.
Well done on submitting!

Something that comes to mind, that hasn't been pointed-out already; when a scarecrow got close to the burrow, I got scared for the puppies. Might be a fun mechanic to keep the puppies safe.