Soil and Toil by squimmy
Simple game about planting crops and harvesting them.
The web build is buggy and doesn't seem to work at all in Firefox.
I highly recommend trying the native windows/mac/linux builds if at all possible.
If itch.io's downloader doesn't cooperate, the files are also available at http://www.squimmy.info/games/soil-and-toil/.
- Made in Godot 4.0 (beta 10)
- Art created with Aseprite
- Music composed in Bosca Ceoil
Ratings
| Overall | 154th | 3.5⭐ | 25🧑⚖️ |
| Fun | 121th | 3.565⭐ | 25🧑⚖️ |
| Innovation | 93th | 3.609⭐ | 25🧑⚖️ |
| Theme | 10th | 4.413⭐ | 25🧑⚖️ |
| Graphics | 209th | 3.326⭐ | 25🧑⚖️ |
| Audio | 177th | 3.13⭐ | 25🧑⚖️ |
| Humor | 229th | 2.263⭐ | 21🧑⚖️ |
| Mood | 201th | 3.159⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 19🗨️ |
Was quite tricky getting started but once you have enough food going it becomes quite relaxing.

Would say one quality of life feature would be having a small alert that lets you know you when on your last turn -there were several times I had crops to harvest and got a game over because I forgot to pay attention to the counter lol. Anyway, I really enjoyed this! Well designed! Excellent work!! :D
Music could be a bit longer, but the sound effects were nice, and the separate sliders were very welcome there. Well done!
Thanks very much for playing! I'm glad you liked it :)
@zbugba:
Sorry! The game engine I used has pretty patchy HTML support right now. I'd like to be able to find the time release an improved version later and hopefully the engine will have better HTML support by then.
@likirus:
Thank you. I'm glad you liked it. I used a default font and I think it's displayed at a lower point-size than it really supports, so it looks blurry when up-scaled. If I update the game, I'll probably replace the font with a more pixel-art-friendly one, which should help with that.
@tildecat:
The music was pretty rushed, and I think it shows. But I'm glad you liked the game nonetheless!
@greenradiation, @tesseract, @sibi:
Thanks for playing! Once you reach more than about 30 food, you have enough leeway to play optimally and things get much easier. I wanted to add some kind of complication that starts making things trickier as the game goes on, but I didn't have time...
@lizelive:
The game has a problem with getting easier as it goes on, so you're right that an upgrade system is probably not a good idea, but I do want to add something that introduces more complexity as the game goes on.
@cassowary:
Thanks very much for playing! To be honest, I'm not 100% happy with the UI, myself. I tried out a few different designs and eventually had to settle for the least bad one. The game invites you to try and plan ahead but the UI works against that, so I'll need to think about how I can improve the UI to make that work.