Reaper by aevek
Use the cover of the harvest festival of Samhain to quickly gather some souls that seem to have sprouted from the ground. Use your scythe to free the souls from their ghostly form, then pick them up. You can't move on until you've harvested all souls from an area.

Controls
- WD/Arrow Keys/Gamepad Left Stick to move
- Space/W/Up/Gamepad A to jump
- Q/E/Gamepad X/Gamepad B to reap

Tools used
- Bevy Engine (using Rapier physics and Bevy ECS LDtk plugins)
- LDtk
- Aseprite
- Audacity
- jsfxr
- BeepBox

Credits
While I made this game on my own, I couldn't have done it without the help of @ZhennaPerks for their constant great feedback and suggestions when things weren't working right (and also keeping me fed while I jam). I also had excellent playtesting help from @DrSnowDude and @Rhoka along the way to help me find some nasty bugs and get the gameplay feel right.
This was my first ever LD not using Unity and it was definitely challenging, but Bevy is quickly turning into an awesome engine and made a lot of this very simple. Some things are difficult for my unity-trained brain to wrap my head around (like state transitions which is why there is no menu sorry).
Ratings
| Overall | 136th | 3.543⭐ | 25🧑⚖️ |
| Fun | 88th | 3.674⭐ | 25🧑⚖️ |
| Innovation | 287th | 2.792⭐ | 26🧑⚖️ |
| Theme | 67th | 4.104⭐ | 26🧑⚖️ |
| Graphics | 75th | 4.021⭐ | 26🧑⚖️ |
| Audio | 177th | 3.13⭐ | 25🧑⚖️ |
| Humor | 194th | 2.548⭐ | 23🧑⚖️ |
| Mood | 149th | 3.37⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 23🗨️ |
the jump sound got a little annoying, if you had a few variations it would make it nicer I bet
also I think a speedrun timer would be good for this game :)
It's just that the height of jumping against the wall is a bit strange
Some background music could have been fun as well, but overall a very well realized vision! :)
The levels where good. The later actually a bit hard, which where good. Lot of difference in them, and I loved the zooming on and out. The pixel art worked really well at the different zoom levels.
Really good entry!
The wheat added a neat dynamic to an otherwhise drab level, but I wonder if you originally intended for it to have another purpose. I love the inclusion of lore rather than something generic! That always makes a game immediately more endearing, in my opinion.

The platforming feels good, the jumping has a good sense of momentum to it without feeling too unresponsive which can happen pretty easily when you let the player hold the button for higher jumps like you've done here. If you want to keep working on this post-jam I think with just some music and a bit more graphical variety this would already start looking super polished :grin: