Apples & Oranges by euske

Eat all the apples & oranges while avoiding blue zombies. Here's the catch: eating fruits hallucinate the world in its own way, and different mazes appear depending on the type of the fruit. Use this as your advantage to throw off enemies! Good lucj.
| HTML5 (+ source code) | https://games.tabesugi.net/applesoranges/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/52/apples-oranges |
Ratings
| Overall | 263th | 3.132⭐ | 21🧑⚖️ |
| Fun | 209th | 3.211⭐ | 21🧑⚖️ |
| Innovation | 95th | 3.605⭐ | 21🧑⚖️ |
| Theme | 315th | 2.526⭐ | 21🧑⚖️ |
| Graphics | 305th | 2.789⭐ | 21🧑⚖️ |
| Audio | 248th | 2.647⭐ | 19🧑⚖️ |
| Humor | 255th | 2.067⭐ | 17🧑⚖️ |
| Mood | 221th | 3.088⭐ | 19🧑⚖️ |
| Given | 14🗳️ | 18🗨️ |
I like how the enemies move - there's a pattern to it and you can get them stuck, at least a little bit!
And like Slanty said, some predictability might help, because now it feels a little too random.
In any case - good job! :slight_smile:
Great stuff!
Pac man maze. Pac man ghosts. But turn based movement and hallucination. I like the hallucination idea conceptually!!!
This jam version is playable. The following are notes on the problems I ran into. Not expecting these not to be there in a jam version, as these are mostly finde tuning and balancing issues:
- some random generated levels are "unfair", as I think it was not possible to solve them without running into ghosts
- I had cases where the switch from one to other maze led to dead end, because a ghost moved to my exit (maybe that's "intentionally" as I have to remember the other maze?)
- the mazes are mathematically (graph theory) trees, right? That makes them hard and over time boring.
Overall cool conceptual game, especially for a game jam!!!
I think I found a small bug: in the "pre-maze" phase you can move the character out of the whole area with the arrow keys.
Other than that I think that all that's needed is some electronic music and you are set.