Spice Must Flow by arielsan

The Emperor assigned our House, The Ordos, to develop a new Harvester vehicle capable of harvesting Spice at triple rate. By using our advanced technology, we are not only doing that but also making it fast enough to escape from Sand Worms. Pilot, you are in charge of testing the first prototype, we have great expectations, don't let us down.

Instructions
- WASD to move
- Stop over Spice to start harvesting it.
My idea with this game was to recreate that moment when the Sand Worm was coming to get your units and your Harvester in particular in Dune 2 (and in the movies), but I wanted to get that from the Harvester perspective.
Known gameplay issues
- Spice is too sparse and it is difficult to harvest (it was a last minute change to make it more slow to reach the objective but it was a fail)
Some ideas I left behind, mainly because of the lack of time.
- Camera tremble based on Sand Worm distance.
- Show height map in Minimap, and more indicators, like where to find spice, and maybe show more area.
- More spice mechanics, one of them was consume spice when driving, plant spice bombs to distract the sand worm, others.
- Random terrain on start + random spice locations.
- Better sandworm animation.
- Particles for movement.
| Source Code | https://github.com/acoppes/ldjam52/tree/release-for-ldjam52 |
| Itchio | https://arielsan.itch.io/spice-must-flow |
| Original URL | https://ldjam.com/events/ludum-dare/52/spice-must-flow |
Ratings
| Given | 1🗳️ | 1🗨️ |
Actually the movement is nice and i didn't expect the worms to be like that... that was scary(?
The second patch of spice was too sparse and took too much time to collect
Good job!
@publicidadeba yes, I worked on the Kingdom Rush series :), you can see more about me [at my site](https://arielcoppes.dev/projects/) if you want.
Thanks everyone for playing it.