Hare Runner by Crychair
PLAY ON ITCH FOR A BETTER EXPERIENCE LD has some issues with WebGL on firefox. Works ok on Itch, or other browsers.

THE YEAR IS TWENTY-EIGHTY-TWELVE... teen...?
And vegetables have moved from enemies of toddlers to the mortal enemy of bunny-kind. :rabbit:
Harvest or be harvested! Enter the cyberpunk dystopia to harvest sentient crops to fuel your cybernetic body before the farmer's combine slices you to bits. :carrot:
Survive waves of enemies to encounter the final boss: CORN! :corn:
Post your best run! :1234:
https://www.youtube.com/watch?v=tmWCVMk64tg



* Bug Fixes - Jan 10th *
Made some lighting updates as the global volumes were not being applied
Fixed a scoring issue where wave bonuses were not being applied correctly
* Bug Fixes - Jan 11th *
Fixing the Player Animation to be better defined by the attack collision area
Fixing a bug where the player could go out of bounds
Dialogue Box Speed was too slow for the Voice Over
Player Foot steps were too loud and started before the player could move
Music was slightly offset from beat patterns
Ratings
| Overall | 200th | 3.804⭐ | 53🧑⚖️ |
| Fun | 233th | 3.654⭐ | 54🧑⚖️ |
| Innovation | 437th | 3.24⭐ | 54🧑⚖️ |
| Theme | 554th | 3.462⭐ | 54🧑⚖️ |
| Graphics | 169th | 4.144⭐ | 54🧑⚖️ |
| Audio | 36th | 4.15⭐ | 52🧑⚖️ |
| Humor | 82th | 3.82⭐ | 52🧑⚖️ |
| Mood | 198th | 3.79⭐ | 52🧑⚖️ |
| Given | 81🗳️ | 85🗨️ |
** EDIT Just pushed a fix! **
I'm really bad at it, though! My high score is 121892.
But overall a really cool game!
Crouching just makes you move slower, that's it. Perhaps it should have been named something more descriptive like "walk slowly" instead to avoid confusion.
The difficulty ramps up at a perfect pace for a game jam game! Making the attack melee is certainly a change of pace from other bullet hells I've played, and I feel like it's a bit of a sloppy implementation. If the enemies are to your left it's incredibly annoying, and in some cases near impossible to 'harvest' them without taking damage.
On a lighter note, the visuals are outstanding. I love the flashy "Difficulty up!" text. There's a lot of subtle details with the visuals that make this stand out. And the title screen, oh my!
I was unable to reach the final boss after 4 tries. I'm not great at bullet hells, so that's to be expected, I guess. I feel like every attempt I got close, but there's just way too much projectiles to dodge when I can only attack with a melee attack. Very cool game though!
The "wind up" on your hit actually has a hit box. So you can hit behind you :)
And the hitbox is a little smaller than your heart on the player sprite.
(The tip at the controls screen does mention it :P)
I struggled a bit with the attack controls, it felt a little unresponsive. I wasn't able to get it down well enough to attack and take out something without also taking a bunch of damage. Would require some getting used to.
Couldn't get past the D tier though :p
I found that the crouch ability was incredibly strong despite the speed reduction. I ended up holding down Shift most of the time and treating release-Shift as a run button. It helped avoid the issue of the somewhat ambiguous hitbox of the player sprite.
That ground texture is really visually noisy for being a background image. It's not as bad in the game when it's scrolling past, but those still screenshots make my head hurt.
I like how the music got more intense as the game went on. And how the plants' attacks would sync up with it to create a backing beat. Nice touch!
The voice acting was pretty good. It managed to avoid the "I recorded this in my bedroom using a cheap headset mic"-syndrome with some good audio editing.
Pretty unique to have the main player attack be a melee attack. It made landing killing blows really satisfying with the swing animation. I do wish the indicator for when you have i-frames was more distinct. Between the noisy background, bright projectiles, and everything moving really fast, I found it hard to pick that out.
Overall, I enjoyed. There's a lot of little touches that make the game shine.
I loved the voice lines, but wanted some SFX variation. You used FMOD (wise choice), so take advantage of what features that gives you!
Pretty cool idea to have a bullet hell with only melee attacks for the player - I don't think I've seen that before. I just wish I could either attack a bit more frequently or at least have an idea of *where* I'd end up dashing to when I attack so my infrequent attacks wouldn't get wasted as often.
I did find a bug where if you take damage whilst at the left most side of the screen, you'll get stuck on the x-axis and can't move back to the right anymore.
Some suggestions I have:
* Make it more clear that the attack isn't limited to the right of the sprite
* A small, unobtrusive sound effect to provide feedback when my attack becomes available
* A quick restart button in the pause menu
That last one's for people like me who take damage at the beginning and find my performance unacceptable for the current run. Alas, I am too bad at bullet hells to beat the game at this time of writing, but I gave it quite a few tries because I enjoyed it that much and wanted to see the end :slight_smile:
I'll keep this one around to try again some day
The other two we didn't think of in time but will add as well! Thanks
@bthedestroyer Thanks for playing. Unsure what you mean by dashing. The attack only speeds up your player slightly so you should be able to control where you want to go :)
The UI and the background were very clean. If the music was a bit more calm, that will be nice.
Good job.
Now that is a game, it's very nice :sparkles: didn't expect the voice acted lines or controller support (which it very much benefits from)
One minor gripe is how slow the attack reloading is, and it's not very clear that attacking also gives you a slight dash.
Other than that, it's pretty fun and I can see myself playing it for longer periods of time :sparkles:
I didn't last long but maybe some obstacles early on that could shield the player from bullets.
Or being a rabbit maybe rabbit holes to help the player outwit the killer carrots?
I like the graphics very much (color palette, the sprites, ...).
Music fits very well!
Great you allow to use controller!!! Feel fluid.
"Crouching" short-cut is nice way to keep it in (probably you did not have enough time). Even I did not really know when to practically use.
I love the voice over!!!!!!!!!!!!!!!!!!!
"You have to beat the corn! It's huge and delicious!" Yeah!