The Wheat is Yellower by js_

About our game jam
Experience the thrill of collaborative game development with a unique project challenge! Inspired by the Blackthornprod where multiple people work on the same project without any extra information, we decided to try it ourselves. Five of us took turns working on the game for 5 hours each, with a strict time limit of 25 hours. The first person was given a theme and started with an empty project. The rest of us followed suit, adding our ideas and innovations to the game. Despite the time constraint, we had a blast working on this project. We hope you enjoy the final result of our fun and challenging exercise!
https://youtu.be/2kT_Ce7UpEw
About the Game
Get ready for an exciting and challenging farming adventure! As a farmer determined to bring in a successful harvest, you'll need to navigate through your neighbour's fields to gather as much wheat as possible before time runs out. But be careful - your neighbour and his trusty dog won't take kindly to your intrusion, and traps lie in wait to slow you down. Quickly gather the wheat with your harvester and race to your silo to unload your haul and add to your final score. And if you're not careful, you may need to repair your harvester in the garage. Can you outwit your neighbour and come out on top in this thrilling farming game?
Controls
- WASD/Arrows = Drive
- Space = Drift
- Left Shift = Nitro
- Q = Action
| Link | https://github.com/LonelyVertex/ludum-dare-52 |
| Link | https://lonelyvertex.itch.io/the-wheat-is-yellower |
| Original URL | https://ldjam.com/events/ludum-dare/52/the-wheat-is-yellower |
Ratings
| Overall | 277th | 3.675⭐ | 22🧑⚖️ |
| Fun | 197th | 3.725⭐ | 22🧑⚖️ |
| Innovation | 393th | 3.316⭐ | 21🧑⚖️ |
| Theme | 28th | 4.425⭐ | 22🧑⚖️ |
| Graphics | 368th | 3.7⭐ | 22🧑⚖️ |
| Audio | 390th | 3.056⭐ | 20🧑⚖️ |
| Humor | 187th | 3.444⭐ | 20🧑⚖️ |
| Mood | 585th | 3.111⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 16🗨️ |
While I did enjoy the gameplay, I must admit that I found the time limit to be a bit of a challenge. I couldn't help but wish that there was a way to extend it, even if it was just by a little bit. That being said, I understand that you imposed a 5 hour time limit on yourselves as developers, and I think you did an amazing job given that constraint

The tag-team collaboration thing is pretty neat. We did it in the Quake mapmaking community and it was a lot of fun. Maybe I'll try it in a future game jam.