Elite Brain Harvester Zombie by Pulni

[raw]
made by Pulni for Ludum Dare 52 (COMPO)

A ~~vampire survivors clone~~ small and simple action game where you kill baddies (humans probably, but who knows) to eat their brains while upgrading your weapons, so that you can do the former even more efficiently!

Cover.jpg

Controls

WASD - move

Mouse - determines direction of auto-attacks

Dev notes

Normally I focus on gameplay and game design, but this time I just wanted to play with everything else, that I have no experience with. I most definitely had a fun time doing it, even though it's a bit of a mess. :D

I hope you guys will enjoy it at least a little bit! <3

For other games and stuffsies from me, check out my website pulni.com. :)

Ratings

Overall 168th 3.475⭐ 22🧑‍⚖️
Fun 93th 3.65⭐ 22🧑‍⚖️
Innovation 314th 2.5⭐ 22🧑‍⚖️
Theme 316th 2.5⭐ 22🧑‍⚖️
Graphics 317th 2.625⭐ 22🧑‍⚖️
Audio 170th 3.15⭐ 22🧑‍⚖️
Humor 53th 3.625⭐ 22🧑‍⚖️
Mood 216th 3.1⭐ 22🧑‍⚖️
Given 32🗳️ 22🗨️

Feedback

paulstraw
09. Jan 2023 · 01:28 UTC
Fun game! I made it to level 14 with 739 brains. I enjoyed the layering of the music, and the SFX generally, the a cappella worked out well. Something like this could work well on mobile, with the simple control scheme.
candlesan
09. Jan 2023 · 02:03 UTC
Great take on Vampire Survivors.
I was taken off guard by the EXTRA huge brain!
This is a lot of scope for a jam, well done.
One feature request, I wish there was a visual effect when my character was taking damage.
euske
09. Jan 2023 · 12:28 UTC
I dided with level 7 and 124 brains. Once I figured out the mechanic, it was pretty fun!
Frib
09. Jan 2023 · 12:29 UTC
Got stuck between trees and died at level 14 with 755 brains :(

Fun game! Love the sound effects lol, especially the big brains
🎤 Pulni
09. Jan 2023 · 21:47 UTC
Thank you all for playing! :blush:

@paulstraw @frib I'm glad you liked my attempt at funny sounds and music! I enjoyed it a lot and wished I had more than just 2-3 hours for it. :smile: I actually just started learning to play the piano few days ago, so hopefully next time I'll have a better understanding of music and be able to do more!

@candlesan Thanks, effect on damage would definitely be nice! As for the huge brain's "backstory" - I wanted to include that boss music I made... so I needed a boss! :sweat_smile: So, scale up, change color - the usuals. But I also gave it an ability - it spawns 3 elites every 30 seconds! It's *almost* like a proper boss! :grin:
Fabian Denter
11. Jan 2023 · 00:47 UTC
Worked pretty well, I think it could use a bit more tempo or some other sort of dynamic element, maybe more enemy types? Other than that a pretty solid entry! I liked the acapella and layered aspects to the music a lot, well done!
DzejPi
11. Jan 2023 · 06:52 UTC
Fairly simple, but kept me engaged! Very fun use of music and sounds effects! Updates are great and make a lot of sense. I wish there was some hit indicator, not just for me, but for the enemies as well. At first, I thought my attacks weren't doing anything :)
Cafe Spectrum Studio
12. Jan 2023 · 01:44 UTC
Conceitual
LDJam user 315748
12. Jan 2023 · 01:46 UTC
nice job! can definitely see the VS influence :3
one thing that i think could improve the experience would be adding a bit of visual feedback when enemies get hit. for a while i wasnt sure if my bullets were hitting them or just disappearing before they reached the enemy :O
Multipixels
12. Jan 2023 · 01:49 UTC
I loved the audio design for the game. The additional tune when a boss came was really nice too! The weapon variation was nice and the upgrades made sense. The fading out of the sounds when turning off music/sounds was a nice touch too!

I have very little to suggest, but I wish there was a pause menu. I only realized this after trying to pause to come back and write this comment. Otherwise, the game kept me engaged and I had fun playing it. Nice job!
Rainsong
12. Jan 2023 · 01:52 UTC
Nicely done!
EDZIEK
12. Jan 2023 · 09:52 UTC
Nice game! I really like the music when the big brains come at you, and the perks you get after level up. I just wanted to play more to see what the next level brings :)
Tomate_Salat
12. Jan 2023 · 10:17 UTC
Omg - the audio. At first I the background-music were button-effects. Because it matched so well with my mouse movement. I'm really glad that you added the audio-checkboxes on the top. While it was very funny in the menu during gameplay it became annoying at some point. But up to that point it was very funny :D

The sound effects I first deactivated once I had all weapons unlocked (which was pretty late - I heavily concentrated on pistol).

I enjoyed playing very much and made it till level 14 with 744 brains.

There are two things I'd improve:
- The colliders sometimes felt unpredictable to me. May i have overseen something due to the action but in rare cases I got stuck without understanding why. I think a tree could be an example. If I noticed it right the top of a tree can block me.
- Would be nice if brains would show a healthbar once they took damage

Overall a pretty fun game :-)
🎤 Pulni
15. Jan 2023 · 13:57 UTC
Thanks guys! I really appreciate all the feedback and that you gave my game a try! :smile: :heart:

@fabian-denter I definitely wanted to make it more dynamic (both in terms of background visuals and gameplay), but couldn't get to it. :slight_frown: But hey, when I make a game of the genre for Steam, am definitely gonna do that! :thumbsup: :slight_smile:

@dzejpi @seltzerfish Yeah, hit indicator would've been great - both for the player and the enemies! Thanks!

@dzejpi @edziek The upgrade system in terms of code was quite simple and nice. I could've added a lot more options, if I didn't have to also make the visuals and sounds, which is not what I normally do, as is probably obvious :smile: I wanted to add more upgrade options for the weapons, as well as passive upgrades like health regen and whatnot... but oh well :slight_smile:

@multipixels OMG, the lack of pause menu annoyed me multiple times, but I noticed it only after the game jam, because I barely had time to play it while making it :sweat_smile:

@tomate-salat Haha, yeah, I knew the music and sounds might get a bit annoying over time and I didn't want to make people too sad about it, so having the mute option seemed important. :smile: And thanks, I completely agree with both suggestions!
timon
15. Jan 2023 · 16:23 UTC
Almost managed to reach level 21 before I was completely surrounded and swamped :D Simple mechanics made it easy to get started, and upgrades kept me playing. Really nice job :)
profan
15. Jan 2023 · 20:35 UTC
This is a solid LD game, easy to play, easy to understand and easy to get going!
And the mouth sounds type sfx and music worked really well! :D

I won't echo what others have already said re hit indicators, and the colliders of trees and stuff being pretty hard to understand at times which made things a little frustrating when you had a visual escape path lined up, but then it turned out to not be possible to go that way as the collider of the tree was way bigger than you thought :)

Good work!
sakura_magika
16. Jan 2023 · 03:36 UTC
played to level 10, seemed too easy to just kite around, auto attacking is convenient but to very engaging, i think it would have felt more rewarding if i had a few buttons to press for each attack.

good job for implementing the different attacks and upgrades, and of course the mouthed SFX

![Screen Shot 2023-01-15 at 7.33.18 PM.png](///raw/38a/73/z/56836.png)
Tesseract
21. Jan 2023 · 00:16 UTC
Fun to play, I made it to level 16 before getting trapped by the trees (which things block movement could be clearer). At first I didn't realise you could move - level 8 is the furthest I got without moving.
Mephistase
21. Jan 2023 · 10:08 UTC
I am so fan with the goofy sounds x)
Would definitly work better with bats but a really nice work nevertheless!
KOHCEPBA
21. Jan 2023 · 12:54 UTC
It's good but colliders are confusing sometimes, especially in the forest. Dieded after level 18 because I stuck in the tree.