Harvest match by ChicoMCastro

A tiny game to implement the harvest side of a farming game. Please, help me know if it has potential :)
Thanks and good playing!
Controls
WASD to move
Mouse left click to harvest flower
| Link | https://chicomcastro.itch.io/harvest-match |
| Link | https://github.com/chicomcastro/harvest-match |
| Original URL | https://ldjam.com/events/ludum-dare/52/harvest-match |
Ratings
| Given | 0🗳️ | 0🗨️ |

The movement is a bit slippery, and the hitbox of the gate is annoying, but I really like the simplicity of the visuals.
That being said, at this very early stage, well... There's a lot of inertia to the controls, and there's quite a wide turning radius which makes the player feel very clunky and bulky to control. There seems to be a few bugs and oversights like some people have already mentioned. And I think the gameplay needs some more gameplay loops beyond "get correct block, bring to customer". I happened to run out of blue blocks halfway through the game and had to wait out the last 20 seconds with nothing to do. Perhaps some kind of ability to regrow plants might be in order?
I'll echo what other folks mentioned about the movement - it was pretty difficult to control how far I moved, which made gathering specific plants tough in a "I can't do the thing I'd like to do" sort of way. I also wasn't sure if there was a certain failure state I was supposed to look out for - would customers leave if I didn't give them what they wanted? Is there a reward for doing well?
Given the game's got the basic selling stuff down, I'm interested in what you'd look to add next. Buying / planting crops could be fun (and maybe bring a puzzle or money-management aspect to the game), or maybe adding some scoring or ways to tell that my little plant shop is doing well would be a way to bring some more fun flavor to the game.
Still a simple but nice work
You need to choose a path and stick to it.
Also, the controls are a bit slippery.
I do belive this can develop into something better.