Mutant Harvest by Lenan

[raw]
made by Lenan for Ludum Dare 52 (COMPO)

Your crops mutated into giant sentient monsters. How do you harvest them now? Give them THE GUN treatment.

Hunt down your crops so you can harvest them and trade them for upgrades and use these upgrades to kill harvest more crops.

Screenshot1.png

Screenshot2.png

Screenshot3.png

Dev Notes: Wanted to make a roguelike boss rush, unfortunately had to deal with migraine on the second half of the jam which led to me not being able to complete what i had planed. Out of 3 bosses that i had planned, barely finished one and from the roguelike part i wasn't able to get to it at all, so its just some fixed upgrades after the fight.

Ratings

Overall 329th 2.659⭐ 24🧑‍⚖️
Fun 325th 2.478⭐ 25🧑‍⚖️
Innovation 312th 2.523⭐ 24🧑‍⚖️
Theme 325th 2.304⭐ 25🧑‍⚖️
Graphics 297th 2.848⭐ 25🧑‍⚖️
Audio 227th 2.833⭐ 20🧑‍⚖️
Humor 171th 2.675⭐ 22🧑‍⚖️
Mood 284th 2.714⭐ 23🧑‍⚖️
Given 19🗳️ 23🗨️

Feedback

LDJam user 12502
09. Jan 2023 · 05:06 UTC
I couldn't figure out how to get high up enough to avoid the low swinging attack. Jumping over it from the side platform wasn't quite high enough. That aside though, I love to dodge stuff while shooting at something, good stuff!
rohanmoon
09. Jan 2023 · 11:07 UTC
Extremely difficult, couldn't get the hang of it
jaywoody
13. Jan 2023 · 13:34 UTC
Nice game! It's a good attempt at a boss battle. The margin of error is quite narrow, though. I managed to win the boss a couple of times in one go. I chose the damage upgrade and it helped a bit on the next round. The upgrade made the bullets invisible for some reason. 48 hours is a short time to make this type of game in, so I can appreciate you got this far with it. Good entry to the compo!
iCalm
18. Jan 2023 · 22:07 UTC
I had a hard time, but i loved the concept. Maybe if you paused it during the first attack of the type, it could give you a bit of a tutorial!
TerraCottaFrog
18. Jan 2023 · 22:59 UTC
That really sucks about the migraines, having health stuff take you out of an event always sucks.

The concept for the game definitely sounds fun, especially as you learn the game and figure out what upgrades you should prioritize for different bosses.

Like others have said the difficulty is really intense. It was really really hard to dodge a lot the attacks. The hitboxes need to be a little more telegraphed since a lot of it felt unfair.

In terms of game feel I think it would have been good to spend a little time making the weapon feel juicier, and creating a more subtle hit effect.

Definitely worth it to spend some time and bring it to what you were planning during the jam!
frozenfire92
19. Jan 2023 · 00:52 UTC
This was a challenging one! In the end I couldn't beat it but had fun trying. You did your best and still impressive what you got done in a weekend! Keep on making games :smile:
yetanother
19. Jan 2023 · 01:05 UTC
Nice game. you could have added some feedback on the hero itself when you get hit.
kikiriki367
19. Jan 2023 · 01:53 UTC
The attacks seemed impossible to dodge, or im missing something in the game? If so can you tell me since i want to try and beat the first boss at least! :))
Im sorry for the migrane and i hope you feel better soon..
Iluvatar
19. Jan 2023 · 08:55 UTC
I like the idea, even the execution is quite good, however I couldn't dodge the horizontal attacks. I couldn't jump high enough to dodge them. Maybe I was doing something wrong, but because of this I couldn't win the game.

Other than that, I liked the graphics and the audio. The backstory is cool and I like the humorous tone of the game. Like I said, it's a cool game, only that dodging mechanic was too hard.
XedraDryade
19. Jan 2023 · 16:12 UTC
I'm very bad to dodge attacks by i like the graphics of this game.
Sheng Mai
20. Jan 2023 · 07:44 UTC
The pixel style is cute, I looked at it for half a day before I realized I was a duckling hahaha, the music matches perfectly, somehow I couldn't dodge the attack, which prevented me from getting past the first level, hope your migraine has cleared up, looking forward to the subsequent updates!
Jonqs
20. Jan 2023 · 20:10 UTC
Most of attacks are impossible to dodge for me. I like the colors. Congrats for making a complete experience in 48h !
yopox
20. Jan 2023 · 23:17 UTC
I liked that you mixed harvest with a boss rush! However it would have been nice to make difficulty more gradual because it feels a bit unfair. But I know it is hard judging the difficulty for our own game after having played for a complete weekend :laughing:

I noticed a z axis issue with the pattern where 3 rocks fall: the arrows for the middle rock are displayed behind the health bar – that makes the pattern really difficult to read.

Thank you for making the game! I have not seen something similar this jam and I replayed with pleasure to try to beat the bosses.
Mephistase
23. Jan 2023 · 18:18 UTC
Everything works quite fine in terms of programmation but the game design is unforgiving.

Overall, the bullets are to fast, too big and not announced well-enough.

However, it is extremely difficult to balance a good boss, so congratulations on your attempt!
LDJam user 0
24. Jan 2023 · 18:47 UTC
I'd love to play this game more but the very first boss is incredibly difficult, the side attacks are almost impossible to dodge, especially if you're on the wrong side of the screen. After multiple attempts I got down past half health but then died. The game feels really unfair to play, maybe adding a dash button would make it more fair? the three falling could also use a bit of delay between each ball.
Flightless
24. Jan 2023 · 18:51 UTC
Nice concept! Way to hard for me :smiley: Nice color palette!