Plant, Harvest, Make money! by huozhedexiaoc
You need to sell crops in a limited time to make as much money as possible
So you need to choose which crops to plant and how to plant them
The game currently has 16 levels
Have a good time
Click the html5 link http://43.139.109.211/harvest/index.html
or downlod the game https://raw.githubusercontent.com/yiyiyikatong/harvest/main/Release.rar
May be you need to wait 20 seconds or more to load resource
How to play:
Plant seeds in the field.
Click the hourglass button to ripen the crop.
Click the sickle button, select ripe crops, and click the check button to get money.
When you get the goal score of this level, you win
ps: Each level has correct answers and can be cleared
You can use the 【Q】 key to skip the level
Although I don't suggest you do this
Our music uses free materials. Many thanks to the author of the music
Serene View - Aruno
| Link | http://43.139.109.211/harvest/index.html |
| Link | https://raw.githubusercontent.com/yiyiyikatong/harvest/main/Release.rar |
| Original URL | https://ldjam.com/events/ludum-dare/52/plant-harvest-make-money |
Ratings
| Overall | 623th | 3.16⭐ | 52🧑⚖️ |
| Fun | 525th | 3.17⭐ | 52🧑⚖️ |
| Innovation | 296th | 3.45⭐ | 52🧑⚖️ |
| Theme | 283th | 3.9⭐ | 52🧑⚖️ |
| Humor | 587th | 2.4⭐ | 37🧑⚖️ |
| Mood | 728th | 2.763⭐ | 40🧑⚖️ |
| Given | 94🗳️ | 79🗨️ |
Only ripe apples can help other fruits ripen faster, so about this level, in the first round, you need to plant three apples, in the second round, harvest two apples on both sides, and plant two oranges on both sides of the apple
Maybe we should give more hints to difficulty level
Next time we will study how to adapt to more types of browsers
cause we use too much time to think about what kind of game we should make, we will try to make better version after this game jam ends.
you give us some wonderful advice, thanks a lot
Our web page supports browser scaling. Maybe you can try it.
At the same time, we also uploaded executable programs, which can help some people play normally.
Thank you for telling us about adaptability question
maybe I should learn how to make good graphics to make game better.
thanks a lot.
I thought it was impossible to make such a lot good decent puzzle levels in gamjam. I was wrong. Respect! Had a good time playing it.
good to see you
I think a couple of simple things you could have added to make the game a bit better would be allowing the player to choose to go to the next level even if they didn't get the highest possible score and also changing the controls a bit. I would have much preferred the tools to be click to select the seeds and then click to sew rather than drag the seeds as this would make it more accessible.
Overall I think you nailed the theme and made a really great puzzle game. In your next jam I would suggest focusing more on giving clearer instructions to the player.
cause we use too much time to think about what kind of game we should make, we will try to make better version after this game jam ends.
cause we use too much time to think about what kind of game we should make, we will try to make better version after this game jam ends.
we use too much time to think about what kind of game we should make and how to make each level hard and fun,
we will try to make a better version to make this game better after this game jam ends.
If possible, we will make more complete versions and more levels in the future
* The ripe mechanic only work with apples
* For melons only the time while riping counts
* For Corn it is a bit hard to tell, if it really delays growing the way you think
I feel like there have to be some more visual clues explaining what exactly is going on. But therefore a very innovative idea!
Puzzles were challenging but the game kept me engaged, only main point of criticism was that the undo and reset were too close and too similar.
I loved the difference between all the plants - oranges being the normal, apples being speed up, melons you need to delay and corn being that delay source. The last level really showed this system - though it is maybe a little to tight, with only one answer.
Loved this - very well done!
