Octo Garden by AppoxGames

[raw]
made by AppoxGames for Ludum Dare 52 (COMPO)

screenshot1.png screenshot3.png screenshot5.png

Help our clumsy octopus plant his garden! You plant seeds when dashing (spacebar), and by touching them with one of your arms, you make them grow until you finally harvest them. Different flowers have different effects when harvested, and they can trigger each other harvests as well!

The entire game is made with Unitys custom circle and square sprites.

Thank you for playing, and let me know what you think!

Ratings

Overall 146th 3.525⭐ 22🧑‍⚖️
Fun 190th 3.275⭐ 22🧑‍⚖️
Innovation 71th 3.725⭐ 22🧑‍⚖️
Theme 171th 3.675⭐ 22🧑‍⚖️
Graphics 111th 3.8⭐ 22🧑‍⚖️
Audio 218th 2.9⭐ 22🧑‍⚖️
Humor 157th 2.75⭐ 22🧑‍⚖️
Mood 206th 3.15⭐ 22🧑‍⚖️
Given 25🗳️ 16🗨️

Feedback

maymay
08. Jan 2023 · 21:46 UTC
I love the art in this game, and the overall look and vibe! I found it a little bit difficult to control, but it's satisfying to get big combos
🎤 AppoxGames
08. Jan 2023 · 21:49 UTC
@maymay Thank you! Yeah the movement is really sluggish and slow in the webbuild for some reason. Not sure what caused it.
MostLikely
08. Jan 2023 · 21:53 UTC
lol pretty neat game

I had trouble connecting to the seeds sometimes, and I wasn't sure if w/s was working at first since the guy moves so slow


I also flew off the screen by accident, whoops
Jiri Hysek
08. Jan 2023 · 22:05 UTC
Interesting concept! I love procedural animation of the octopus, it feels so cool to drift with it :)
diesdas
08. Jan 2023 · 22:28 UTC
Innovative mechanic and polished UI! Took me some time to get used to the controls
TheseusInABottle
08. Jan 2023 · 22:29 UTC
Very cute little game. Took me a minute to figure out what I was suppost to be doing, but thats mostly because I have such a short attention span I don't ever read the instructions lol. But once I figured it out it was pretty easy. I do wish that there was some sort of border to keep the squid buddy from flying out of the bounds of the screen and become lost, but other than that I really liked the game. Also your sound effect was really good. Nice work!
feor
08. Jan 2023 · 22:50 UTC
You can press play twice to spawn a second octo buddy!
Spamming spacebar and rotating for huge combos is extremely satisfying. Just wish there was more to the sea you could explore. Nice work!
shahinm
09. Jan 2023 · 08:22 UTC
Great game! I like The colors and a great implementation of the combo feature! Nice take on the theme :)
Jonqs
09. Jan 2023 · 10:04 UTC
Cool game, visuals are cute. The start is a bit slow but when the screen has a lot of flowers in it the challenge to move around is fun.
kenneth-dd
09. Jan 2023 · 22:52 UTC
fun to play and intuitive. took quite long to set-up the stage though imo. the octopus moves quite slowly.
Phlip45
10. Jan 2023 · 02:25 UTC
Being able to combo things is pretty cool. Losing my squid to the edge of the screen when I panic space bar is a bit frustrating though.
resevoir
12. Jan 2023 · 16:54 UTC
Thank you for this, was fun. The octopus controller feels really nice to use — there is a, for me, enjoyable learning curve to it. As you get better with the controller you become able to do combos and control all of your octopus arms. I also quite like how the squid interacts with the different objects, it feels intuitive and fun. It took me perhaps a couple of play-throughs to understand exactly what the object do which seems reasonable. Like others, losing the octopus at the edge of the screen is the main friction I experienced playing — perhaps some kind of physical force repelling you slightly from the edges could be nice to have if you where to continue developing the game.
🎤 AppoxGames
12. Jan 2023 · 20:38 UTC
@kenneth-dd @phlip45 @resevoir @jonqs The octopus for some reason feels really laggy and quite uncontrollable in the webversion, I have no idea why. And I actually have walls on the corners but again, they seem to work sometimes.
Big lesson I learned is to test out the web version in the browser instead of the game engine next time.

Thank you for the feedback!
Labete
13. Jan 2023 · 13:13 UTC
Cool game, Same problem like the others have mentioned - the octopus disappearing behind the screen. The art is very simple and very cute. I likes how the legs interacted with the plants. Sound effect for swimming was fun. Some ambient water sounds/music would have been a good addition.
LDJam user 300745
14. Jan 2023 · 21:48 UTC
I lose my octopus, it went out of the screen. Good game!
hungryroy
16. Jan 2023 · 06:08 UTC
Cute little submission with nice, simple graphics. I found the controls a bit difficult, but that just might be me not liking tank controls in general.
bezbiletnym
19. Jan 2023 · 15:22 UTC
Interesting concept of a risky harvest (red and blue flowers)!

Really liked the animations!
swarrizard
20. Jan 2023 · 18:03 UTC
Nice polished graphics! The explosions looked nice and were very satisfying to chain together. The game is pretty soothing to play. I agree with others' feedback that the controls felt a bit sluggish but on the other hand it made it more challenging which was nice.
Pope PAF
20. Jan 2023 · 21:51 UTC
Ive got 188 is this near WorldRecord?! :P Great Concept! Awesome Tentacle Movement! (Our main character has a tentacle too, check it out) Why didn't you make walls left and right?! Was it on purpose?! :D Good instruction screen as well!
bloodycoin
27. Jan 2023 · 18:52 UTC
Nice game, very satifying to swim around and see all the things getting harvested. That is until you get stuck in your own... err... _"leftover egglings"_ :joy:

I really like how you manage to make each Ludum Dare entry with minimal art, but still make it look very pleasing. The polish is also superb. Now you only to add some upgrades, puzzle-like levels and it will be rather nice zen-like game.

My only concern though, that regular non-space movement should be a little stronger? Or at least the turn rate. Currently it's very easy to make mess on the screen, and get eaten/exploded.

Yeah... Not much more ideas on what to comment :sweat_smile: More various spawnable items maybe? Oh, or some kind of corridor, and you have to spawn exploding blobs to advance, while avoiding eels.. :thinking: