Strange Garden by Gunturtle
Puzzle game- cultivate a garden and feed the demon!
Controls:
Arrow keys to navigate
Z - select menu/uproot plant
X - exit menu
Feed the demon the right kinds of plants to increase the time limit! You lose when time runs out!

| Source (click "code" below embed to view) | https://www.lexaloffle.com/bbs/?tid=51061 |
| Itch.io | https://gunturtle.itch.io/strange-garden |
| Original URL | https://ldjam.com/events/ludum-dare/52/strange-garden |
Ratings
| Overall | 40th | 3.974⭐ | 21🧑⚖️ |
| Fun | 69th | 3.763⭐ | 21🧑⚖️ |
| Innovation | 36th | 3.921⭐ | 21🧑⚖️ |
| Theme | 22th | 4.342⭐ | 21🧑⚖️ |
| Graphics | 5th | 4.553⭐ | 21🧑⚖️ |
| Audio | 20th | 4.079⭐ | 21🧑⚖️ |
| Humor | 121th | 3.056⭐ | 20🧑⚖️ |
| Mood | 30th | 4⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 0🗨️ |
I didn't realize the pig fruit counted diagonals so I was wondering why they'd never grow on my first playthrough. After I figured that out it was a lot easier :D


Graphics and sound design were both great! Everything was easy to classify and the game was pleasant to look at. There is a lot of little visual flair and polish that ties everything together. Great work there!
My high score was 201. I would have gone for more, but I was pretty fatigued after my last run. Restarting a run is very arduous since you have to start all the way at the beginning again. And the further I got, the less I wanted to go for another try.
Part of the problem is that this game is very vague with how it decribes the fruits' mechanics. Ordinarily that would be fine, but I think this game disincentivizes experimentation. Whenever I considered spending a few turns to figure out how a fruit works, I decided against it since I didn't want to risk running out of turns. Here are the questions I had during play:
- Does the pink fruit count diagonals?
- Does the pink fruit count a fruit if I just planted it this turn? What about if I just harvested it?
- Does the rock count as a plant for the purposes of the pink fruit? (It comes in the same seed pouch the other plants come in, after all.)
- What does it mean when the white fruit "wanders around"?
- Can the white fruit walk off the stage? And if so, does it count toward my goal?
- If the white fruit walks over an unripe apple, what happens?
- If the white fruit walks over a fruit other than an apple, what happens?
- If the white fruit walks into an immovable object, what happens?
- If the white fruit pushes a ripe apple into an immovable object, what happens?
Some of these questions I never found out the answer to. Others, I was very surprised when I found out the answer. On my last run, I figured that if the white fruit walked onto an orange fruit, it would stop moving, unable to push it. (It does say immovable after all.) But what actually happens is that it destroys it. What?! I didn't notice that I wasn't getting any points from those orange fruit until I was too low on remaining turns to be able to grow any more.
This is the third puzzle game that I've said this on, but I think a level-by-level structure might have been better. Or at the very least had some sort of checkpoint system that let you skip the early parts. I believe players need room to experiment in puzzle games, and this game does not provide that room.
Despite those gripes, I did still have a lot of fun. There was a lot of interesting strategy to get out of just five placeable objects. Great work!