Reap, Water, Sow by Zirrrus
Control with WASD / arrow keys / controller left stick - or with the on-screen buttons in the web version.
I had to add the buttons to the web version after the compo ended because for some reason it just doesn't react to keyboard input and I couldn't find an actual fix for that. Hence this workaround. I added some time per stage in the web version because of the added awkwardness of the controls.
The score screen at the end was also broken. So was restarting the game.

| Link | https://zirrrus.itch.io/reap-water-sow |
| Link | https://zirrrus.itch.io/reap-water-sow |
| Link | https://zirrrus.itch.io/reap-water-sow |
| Original URL | https://ldjam.com/events/ludum-dare/52/reap-water-sow |
Ratings
| Overall | 288th | 3.026⭐ | 21🧑⚖️ |
| Fun | 273th | 2.944⭐ | 20🧑⚖️ |
| Innovation | 130th | 3.472⭐ | 20🧑⚖️ |
| Theme | 133th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 315th | 2.658⭐ | 21🧑⚖️ |
| Mood | 314th | 2.353⭐ | 19🧑⚖️ |
| Given | 19🗳️ | 9🗨️ |
Missing some sound/music to spice it up in my opinion.
Also, if you were to continue developing this game, I'd suggest keeping all the screens the same and just "transfer controls" to the different robots without reloading the scene as it takes the player a bit out of the game-space
The physics make controlling the harvest a nearly impossible task, but that's what makes it more fun. The idea is nice, and the game is challenging in a good way.
What's lacking is replayability, the game felt way too short and there was no motivation to start again.
- Sometimes the controls felt unresponsive (unsure there was some input delay e.g. pressing a button once vs holding seems to do the same thing)
- Straight-forward objectives, appreciated!
- Liked how everything aligned on a grid (makes it easier to understand where you can plant/water/sow)
- Some feedback (audio / vfx) would be nice to have to know when you do something valid
- Highscore section could count your own scores against your previous scores
- Sowing phase felt a bit floaty (aka didn't look like the blades were hitting the plants you wanted harvested)
Enjoyed this, good job on the mechanics!
It's a bit sad that I had to control the drone using the on screen buttons. Having to look back and forth between the drone and the controls takes fun away from an otherwise really nice game.
I could easily see this expanded into a full game, maybe with different stages containing different environmental hazards or even a competitive local multiplayer with multiple drones.