Bungee Pumpkin Harvester by KOHCEPBA

Harvest pumpkins!!
Amazing control scheme! Just click to move your anchors! Or press 1, 2, 3 to throw red/green/blue anchors accordingly.
Run from evil cones of evil!
Or hit them with your circular saw!
Current playable version is the same as for LudumDare-52, but fixed issue with invisible pumpkins and sounds causing lags in some browsers (~10 lines of code changed total, gameplay is the same) For real authentic LD version pls select download on itch.
Ratings
| Overall | 136th | 3.543⭐ | 25🧑⚖️ |
| Fun | 88th | 3.674⭐ | 25🧑⚖️ |
| Innovation | 20th | 4.087⭐ | 25🧑⚖️ |
| Theme | 162th | 3.696⭐ | 25🧑⚖️ |
| Graphics | 279th | 2.935⭐ | 25🧑⚖️ |
| Audio | 245th | 2.682⭐ | 24🧑⚖️ |
| Humor | 72th | 3.432⭐ | 24🧑⚖️ |
| Mood | 249th | 2.929⭐ | 23🧑⚖️ |
| Given | 63🗳️ | 15🗨️ |
The idea is pretty cool, and the mechanics are nice. Simple to understand, hard to master.
Probably it is a bug, but my saw would bounce like crazy with no reason defying all physic rules I know of. This harvester was an unstoppable monster. The camera was also not very smooth, and as it followed the CrAzY harvester it was very hard to figure out what was going on.
On the other hand, these mechanics were really fun and I have to say that I enjoyed it very much, especially the funny sfx. It was a really nice game, excellent idea and implementation. With a little bit o polishing, it will be perfect!
Kudos!!
As others pointed out a lot of invisible pumpkins got collected, I imagine just an issue with their billboard rotation towards the camera.
@greenphox yeah, it is a bug for web version and I even know why it is happened (~30 wav sounds and game load a new one only when it first time played, so that create a micro-lag and that mess up physics). So if you play for a while the CrAzY mode stop happening.
The bungee physics was a bit weird at times but it added to the charm. I could see this working with the purpose of crazy physics or tuning them a bit more to be more strategic and slower paced.
If the crazy physics is what you are after maybe reducing the bungee count to just 1 and having it based on momentum / slingshotting across the map would be cool.
For the slower paced it could be more puzzle like and deliberate on the bungee positions, similar to when you get the multiple point grappling hooks in Terraria and have to hit them in certain orders to maneuver to a spot.

Мне кажется, нужно дать игроку возможность выбрать какий именно из маркеров двигать, ну или где-то в интерфейсе показывать, какой именно из них будет сейчас перемещаться. Но вцелом, особенно для compo, отличная игра, респект! 5/5