Beware The Wheatshifter by Fnkee

- Move with WASD
- Hold a direction key while pressing SPACE to cut wheat
- Get keys
- Beware the Wheatshifter
The Wheatshifter's Behaviour (ignore this if you'd like to figure it out yourself):
The Wheatshifter is able to move through exactly one piece of wheat at a time, but can break the rule while actively chasing the player (when the path between them is short enough). The Wheatshifter switches between tracking down the player and wandering aimlessly, spending 3-5 seconds in each mode.
Note: There's a chance that the current levels won't provide any real challenge, as I saved the level design for last. If you want something more demanding though, take a shot at the editor! (and post any cool maps on here)
Screenshots:

Edit: Fixed a bug on the Windows build, where an asset occluded 80% of the level editor. Original uploads are still present.
Ratings
| Overall | 236th | 3.233⭐ | 32🧑⚖️ |
| Fun | 260th | 2.983⭐ | 32🧑⚖️ |
| Innovation | 217th | 3.15⭐ | 32🧑⚖️ |
| Theme | 179th | 3.633⭐ | 32🧑⚖️ |
| Graphics | 156th | 3.567⭐ | 32🧑⚖️ |
| Mood | 162th | 3.3⭐ | 32🧑⚖️ |
| Given | 35🗳️ | 41🗨️ |
Thought a level editor was a smart move - then I ran out of time!
The only thing that bothered me was the collisions between the player character and the crop being a bit too punitive. You could definitely decrease the size of the collider on the player's character by half :p.
Now I'm also wondering if it would be as fun if it was turn-based instead. It would definitely lose the "oh shit he's going to find me" vibe - but would make it more strategic and about movement optimization.
I'll give you an additional .5 star because you used the theme twice!
Nice visuals! I would have loved to listen at a nice tune while playing :p
Good job!
Going turnbased sounds like a really good move. It makes sense considering the AI's patterns, and the chase-bit could still be used as visual queue upon losing.
I'm planning to assign delegate time to the various parts of the game for my next jam, as I spent way too much time on AI, and none on sound or music!
Thanks again for trying it out :pray:
Thanks you - if only I had the time to use it properly! Hopefully I can make some improved maps after the rating is over :')
As I played through a few levels, it became pretty hard to anticipate the wheatshifter's design, though. When did it decide to hop across wheat and chase me? Was it based on how close I was, or whether they could "see" me? I really couldn't figure it out. It ended up feeling a little unfair versus a challenge to be solved, so I'd think about what you intended to happen and how to clearly message that to the player!
Also, I think the controls would have felt a lot snappier if the movement was grid based! As it is, I kept getting stuck on the corners of the wheat blocks. Congratulations on the submission, and thank you for sharing!
I've been working a bit on an updated version, where the stance of the shifter changes while they're hunting(actively chasing the player down and able to walk through wheat). Hopefully that will make them more readable.
Will also make sure to put some thought into navigation while I'm at it - corner-collision will be the first thing to go!
edit: And tysm for adding my game to your itch page!! Just saw that :heart: