Save the harvest by Gonzo13

You were working on a combine when a fire started in the field.
Try to isolate the fire and save the harvest. Good luck!
| Link | https://gonzo-gamemaker.itch.io/save-the-harvest |
| Link | https://github.com/ikiselev1989/LD52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/save-the-harvest |
Ratings
| Overall | 320th | 2.816⭐ | 21🧑⚖️ |
| Fun | 304th | 2.7⭐ | 22🧑⚖️ |
| Innovation | 115th | 3.525⭐ | 22🧑⚖️ |
| Theme | 171th | 3.675⭐ | 22🧑⚖️ |
| Graphics | 221th | 3.25⭐ | 22🧑⚖️ |
| Humor | 230th | 2.25⭐ | 16🧑⚖️ |
| Mood | 245th | 2.944⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 17🗨️ |
The mechanics were very clever. It was basically an exercise in quick thinking, as you had to make a decision fast before all the crops burnt away. That is something I really liked, because usually in puzzle games you have the time to think on the optimal solution. Here you definitely had not XD I definitely had a few levels were I was in analysis paralysis, which caused basically all of my crops to burn away. Sometimes I also misclicked, which is quite devistating as the tractor moves really slowly compared to the flames. Completely my mistake though :P
As you probably know, some sound and music would have done wonders. The art was very nice however! I especially liked the topdown tractor, which looked really good. The quick tutorial at the beginning was also very effective.
Amazingly creative submission to the jam. Thanks a lot!
But the idea of trying to create a sort of "firebreak" is very cool. I think with some more responsive gameplay this would actually make a quite interesting kind of frantic puzzle game. The level designs have some interesting explorations of the mechanics.
Also, you might consider having the level restart if you don't clear it, which would place more emphasis on trying to find a good solution, since as is the game just kind of moves forward no matter what you do.
I saw the puzzle dimension, but the fire was too quick and overwhelming. My suggestion will be to start the fire only after the first click of the player, so they can take the time to see the field and the wind direction in order to make the first move. And also allow to override current destination.
But well done :slight_smile:
I think procedurally generated levels would be a perfect fit for this game.
In its current form though, the game isnt that much fun because it is too unforgiving, an option to retry a level right away would help a lot with that.
Only one thing I would add is a way to see where the fire is going to start, and maybe a 3 second delay to let you plan what you have to do.