Tractor Tony's Pro Reaper by Fabian Denter
If you're like me, and spent your Christmas holiday playing your old PSX games, then you might get an idea where the inspiration for this game came from. Also, I wanted to step out of my comfort zone (dark, moody narrative games with little to no gameplay) and do something different for once.
So, in this game you're an invisible person on a semi-futuristic farming vehicle, and you have some tasks to complete in just a few minutes. That's already it!

Controls are very simple: - On Keyboard: Use WASD or Arrow Keys to move - On Gamepad: Use Left Stick or Digipad to steer, A or Right Trigger (XBox-Controller-Layout) to accelerate and X (XBox-Controller-Layout) or Left Trigger to brake / reverse.

Small note about the vehicle and level selection screens: The arrows on the left and right are buttons, that you have to navigate to - for the extra nostalgic clunkiness ;)!
| Link | https://fabiandenter.itch.io/tractor-tonys-pro-reaper |
| Link | https://fabiandenter.itch.io/tractor-tonys-pro-reaper |
| Original URL | https://ldjam.com/events/ludum-dare/52/tractor-tonys-pro-reaper |
Ratings
| Overall | 41th | 3.964⭐ | 30🧑⚖️ |
| Fun | 29th | 4.017⭐ | 31🧑⚖️ |
| Innovation | 82th | 3.672⭐ | 31🧑⚖️ |
| Theme | 145th | 3.759⭐ | 31🧑⚖️ |
| Graphics | 26th | 4.241⭐ | 31🧑⚖️ |
| Audio | 12th | 4.172⭐ | 31🧑⚖️ |
| Humor | 28th | 3.879⭐ | 31🧑⚖️ |
| Mood | 28th | 4.052⭐ | 31🧑⚖️ |
| Given | 32🗳️ | 36🗨️ |
I forgot the list of goals pretty much instantly when I started the game. Maybe they could be listed in the pause menu for example?
The post processing, music and the soundtrack really set the mood well. Also the menu definitely was realistically clunky :P
The second level was a bit frustrating to me, as I kept falling of the map. I would have loved to just respawn, instead of playing the whole level over again, but perhaps that is just me. I also could not really remember the goals I had. Perhaps a little to-do list on screen or something like that would have been helpful :P
Reallr nice submission! I enjoyed it a lot :D
@pushmepullyu Glad you liked it!
@antsa Thanks! You're right, the goals should be shown in the pause menu and when a run ends. You can see the goals which are left to do when you go back and select the same level again. I set up the whole goals UI pretty badly as it was one of those things that I realized I had to do very close to the deadline, so it isn't very modular. But I'm happy you had fun nonetheless! :)
@dkdwrek Thanks for the kind words! For the extra trippiness I abused the Temporal Antialiasing settings. When set up in the worst possible way, it gives a decent frame smearing effect :)
@lex Thank you! Yes, you're right, I should have put those goals in the pause and after-run UI, see above. Thanks for playing!
@clyde Thanks for playing! Hope the seasickness wasn't too bad!
@cloughd Thanks for playing and the kind words!
@wuppos Thanks, glad you liked it! As for the cows, well, I wanted them to fall over, but had no time to implement it. So I just used one of my existing goal systems (colliding with stuff) and said in the "goal completed" message that the cows are just too strong to fall over - but the goal is still done when the message appears ;)
The player to just respawn when falling off of one of the floating islands was my initial idea, but with how I set up the player controller it wasn't as easy as I thought due to the physics of Unity being a mystery box to me...
Really fun gameplay and great game flow. Love this visual style and music.
Btw didnt know how is it possible for Compo =D
But I didn't catch a letter on the silo tower)
However It's a nice work!
Very fun little homage.
Would've been great for the goals to not just disappear but be striked through in the menu to have a better sense of achievement, as well as some more feedback for progress towards goals ingame.
Also, I really wanted to do some tricks in the air and grind some rails, but that could just be because of expectations due to the similarities to THPS. And I would've liked a more forgiving time limit for a more chill and playful experience, 50% more would feel good I think.
It's interesting to read that your comfort zone is the same as mine and that you also tried to leave it behind this jam. Congrats on being much more successful at this than myself! (I retreated into the zone on day two ^^)
As others have mentioned, a way to keep track of the objectives would be helpful. Apart from the pause screen, I'd also show them on some sort of HUD, so you don't need to stop your flow to check what's left.
It would be great if I could use the right stick to control the camera. Looking sideways to check for objectives would let me keep my speed and my flow.
The game is very fun and it's impressive what you managed to do outside of your comfort zone! :smile: