Tractor Tony's Pro Reaper by Fabian Denter

[raw]
made by Fabian Denter for Ludum Dare 52 (COMPO)

2023-01-08 21<em>54</em>15.jpg If you're like me, and spent your Christmas holiday playing your old PSX games, then you might get an idea where the inspiration for this game came from. Also, I wanted to step out of my comfort zone (dark, moody narrative games with little to no gameplay) and do something different for once. So, in this game you're an invisible person on a semi-futuristic farming vehicle, and you have some tasks to complete in just a few minutes. That's already it!

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Controls are very simple: - On Keyboard: Use WASD or Arrow Keys to move - On Gamepad: Use Left Stick or Digipad to steer, A or Right Trigger (XBox-Controller-Layout) to accelerate and X (XBox-Controller-Layout) or Left Trigger to brake / reverse.

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Small note about the vehicle and level selection screens: The arrows on the left and right are buttons, that you have to navigate to - for the extra nostalgic clunkiness ;)!

Ratings

Overall 41th 3.964⭐ 30🧑‍⚖️
Fun 29th 4.017⭐ 31🧑‍⚖️
Innovation 82th 3.672⭐ 31🧑‍⚖️
Theme 145th 3.759⭐ 31🧑‍⚖️
Graphics 26th 4.241⭐ 31🧑‍⚖️
Audio 12th 4.172⭐ 31🧑‍⚖️
Humor 28th 3.879⭐ 31🧑‍⚖️
Mood 28th 4.052⭐ 31🧑‍⚖️
Given 32🗳️ 36🗨️

Feedback

LDJam user 313326
09. Jan 2023 · 01:55 UTC
This is great! Good job!
pushmepullyu
09. Jan 2023 · 11:40 UTC
The music and sfx rounded up this game really well :D
Antsa
09. Jan 2023 · 18:33 UTC
I was having so much fun driving around that I didn't even notice that there was a timer :D

I forgot the list of goals pretty much instantly when I started the game. Maybe they could be listed in the pause menu for example?

The post processing, music and the soundtrack really set the mood well. Also the menu definitely was realistically clunky :P
dkdwrek
09. Jan 2023 · 20:31 UTC
The effects were very cool, pretty trippy with the motion aspect to them. Very nice!
Lex
10. Jan 2023 · 00:43 UTC
You got me totally hooked on this. I don't know if there was a way to do it but I missed seeing the progress of the quests/missions during the game. Pause menu would be a good place to put that.
clyde
10. Jan 2023 · 17:48 UTC
Had a lot of fun getting the different goals in the levels. The post processing effect made me a little seasick at times but I appreciate the vibe
Cloughd
11. Jan 2023 · 01:47 UTC
Incredible. Nailed that classic vibe, and I love the mash of genres here. I was doing spins in the air and doing laps around maps collecting what I could. The effects and audio come together really well!
Wuppos
11. Jan 2023 · 20:32 UTC
I loved that you made just driving around alone a lot of fun! With sound effects, the acceleration and the fancy jumps you could do it was a lot of fun just going around and colecting stuff. I never figured out how I should push over cows though, as driving against them did not do anything
The second level was a bit frustrating to me, as I kept falling of the map. I would have loved to just respawn, instead of playing the whole level over again, but perhaps that is just me. I also could not really remember the goals I had. Perhaps a little to-do list on screen or something like that would have been helpful :P

Reallr nice submission! I enjoyed it a lot :D
🎤 Fabian Denter
11. Jan 2023 · 21:54 UTC
@greynovembergames Thanks a lot!

@pushmepullyu Glad you liked it!

@antsa Thanks! You're right, the goals should be shown in the pause menu and when a run ends. You can see the goals which are left to do when you go back and select the same level again. I set up the whole goals UI pretty badly as it was one of those things that I realized I had to do very close to the deadline, so it isn't very modular. But I'm happy you had fun nonetheless! :)

@dkdwrek Thanks for the kind words! For the extra trippiness I abused the Temporal Antialiasing settings. When set up in the worst possible way, it gives a decent frame smearing effect :)

@lex Thank you! Yes, you're right, I should have put those goals in the pause and after-run UI, see above. Thanks for playing!

@clyde Thanks for playing! Hope the seasickness wasn't too bad!

@cloughd Thanks for playing and the kind words!

@wuppos Thanks, glad you liked it! As for the cows, well, I wanted them to fall over, but had no time to implement it. So I just used one of my existing goal systems (colliding with stuff) and said in the "goal completed" message that the cows are just too strong to fall over - but the goal is still done when the message appears ;)
The player to just respawn when falling off of one of the floating islands was my initial idea, but with how I set up the player controller it wasn't as easy as I thought due to the physics of Unity being a mystery box to me...
Forik
12. Jan 2023 · 04:15 UTC
Hey. I played your game in previous jam and again you make awesome game.
Really fun gameplay and great game flow. Love this visual style and music.
Btw didnt know how is it possible for Compo =D
Chairshot Games
12. Jan 2023 · 05:08 UTC
First off, the graphics are absolutely stunning. The game is very fun and the music is great. Two small notes are that I wish that there was something to help me keep track of what letters I have collected, and that I wish the camera was fixed to the tractor (occasionally it would remain to high while falling and the tractor wouldn't be visible). Overall a very good game!
LDJam user 12502
12. Jan 2023 · 23:45 UTC
Great visual style and gameplay! I love the objective based, do as much as you can in 2 minutes style of the old pro skater games so this was right up my alley. A bit more aerial control may have been nice though, especially for the second level, where falling resets progress.
AntonioTheReis
12. Jan 2023 · 23:59 UTC
I love the overall aesthetic that the game has, but it does make playing the actual levels hard at times. This is especially the case in level 2 where the color of the ground and the depths where u fall into are very close and I was often having trouble being sure where the edges were. A really fun game to play, and the objective system suits it really really well.
katamary
13. Jan 2023 · 16:26 UTC
Nice graphics! Funny gameplay. I really had a good time!)
But I didn't catch a letter on the silo tower)
However It's a nice work!
malibaturhan
13. Jan 2023 · 18:35 UTC
awesome
John Gabriel
13. Jan 2023 · 22:17 UTC
I almost can't believe you did all of this in forty-eight hours! There's an incredible amount of content here for a compo entry. That being said, I wish there had been an option to turn the screen filter off - I found it to be a bit much.
kythehuman
14. Jan 2023 · 02:17 UTC
The world needs these kinds of jam games. As a big fan of the original THPS, great job at recreating some of the soul of that game with the music/presentation. And that CRT glare is crucial and has not gone unnoticed. My $0.02 is that the screen filter makes a jam submission like this extra jammy and I like it.
mr_lazy
14. Jan 2023 · 11:00 UTC
OMG!! your graphics specially post processing is awesome..the screenplay perfectly matched your music...i felt like playing a realtime racing game ...the camera shakes nailed it..good work..
ghostbomb
15. Jan 2023 · 13:29 UTC
Wow hot damn the music is so good. The physics are fun to play with but the timer doesn't give you much time to mess around and explore before you have to narrow in on trying to complete maybe a few objectives at most before you are booted out, so more leniency on time would be nice.

Very fun little homage.
Jonqs
18. Jan 2023 · 19:00 UTC
Love the retro vibe. The time limit is a bit too short in my opinion. You catch the Tony hawk feeling really well. Congrats !
TweekStudios
20. Jan 2023 · 17:26 UTC
Holy moly, great idea! I love the name pun and logo too!
Erkberg
22. Jan 2023 · 14:07 UTC
This is awesome! I love the very well realized retro-aesthetic in the visuals and audio and especially the many parallels to the Tony Hawk games.
Would've been great for the goals to not just disappear but be striked through in the menu to have a better sense of achievement, as well as some more feedback for progress towards goals ingame.
Also, I really wanted to do some tricks in the air and grind some rails, but that could just be because of expectations due to the similarities to THPS. And I would've liked a more forgiving time limit for a more chill and playful experience, 50% more would feel good I think.
It's interesting to read that your comfort zone is the same as mine and that you also tried to leave it behind this jam. Congrats on being much more successful at this than myself! (I retreated into the zone on day two ^^)
Hybitous
25. Jan 2023 · 19:07 UTC
I love the graphic style & music! The riffs complement the gameplay speed perfectly.

As others have mentioned, a way to keep track of the objectives would be helpful. Apart from the pause screen, I'd also show them on some sort of HUD, so you don't need to stop your flow to check what's left.

It would be great if I could use the right stick to control the camera. Looking sideways to check for objectives would let me keep my speed and my flow.

The game is very fun and it's impressive what you managed to do outside of your comfort zone! :smile: