{"author_link":"\/author\/ramiel\/","author_name":"Ramiel","author_uid":"25695","comments":[{"author_name":"ajopart","author_uid":"40976","time":"Aug 26, 2015 @ 2:24pm","epoch":1440598740,"text":"Nice Godzilla ! Keep going and rate some games. Your entry definitely deserves it !"},{"author_name":"bloomingbuds","author_uid":"56152","time":"Aug 26, 2015 @ 3:56pm","epoch":1440604260,"text":"Great effects and good job with the rigged Godzilla! Couldn't find the way to pick up people properly &gt;.&lt; nice tutorial!"},{"author_name":"Ybalrid","author_uid":"55047","time":"Aug 26, 2015 @ 5:14pm","epoch":1440608940,"text":"Fun Kauju game! The voices of the people you stomp are hilarious too! x'D"},{"author_name":"amras0000","author_uid":"47448","time":"Aug 26, 2015 @ 5:40pm","epoch":1440610500,"text":"There were some issues with the tutorial. It told me to try destroying a building. After I did that, I didn't get a reaction, so I went on and destroyed every other building on the map. Once I'd done all that, apparently a bunch of triggers happened at once, the text whizzed by too fast too read, and I wasn't sure what mechanics there were besides &quot;click to destroy buildings&quot;\r<br\/>\r<br\/>The game clearly had some effort put into making everything relatively polished, but it really doesn't stand out. It's the most obvious interpretation of the theme with unfortunately mediocre texturework (for your team size), some pretty good godzilla music, and rather repetitive mechanics.\r<br\/>\r<br\/>It's not a bad game, but it just doesn't stand out."},{"author_name":"DinnerInTheDark","author_uid":"57665","time":"Aug 26, 2015 @ 6:06pm","epoch":1440612060,"text":"Nooooo! This soundtrack was way too catchy! Now i'm stuck with it for the rest of the evening :p\r<br\/>I'm pretty impressed what you managed to get together while using UE for the first time. \r<br\/>I had quite a good time playing this game, keep it up!"},{"author_name":"Linus123xbb","author_uid":"28046","time":"Aug 27, 2015 @ 5:00pm","epoch":1440694500,"text":"Funny game, the voice acting made me laugh. The file size was a bit big for a game made in 72 hours."},{"author_name":"xvw","author_uid":"57278","time":"Aug 29, 2015 @ 10:39pm","epoch":1440887640,"text":"Funny game!\r<br\/>Congratulation for your first Unreal time! (what a crazy idea for a LD!) :)"},{"author_name":"KhaoTom","author_uid":"7425","time":"Aug 30, 2015 @ 5:42pm","epoch":1440956220,"text":"Congratulations on finishing your entry! Let's see what you guys come up with next time, when you aren't spending a lot of the time learning how to use the engine :)"},{"author_name":"Antonio Elizio","author_uid":"45057","time":"Sep 6, 2015 @ 7:13am","epoch":1441523280,"text":"funny game! but sometimes i had thei mpression that contollers are a little bit slow. i had to click many times untill destroy the buildings"}],"images":["ld33\/25695-c9e7bc5560d39c495913c9d1c5f4d0d4.jpg","ld33\/25695-07da335c4d348d40a88a41e4f08923ff.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/y17k1z1tvhcagfp\/MonsterOfTheYearWindows.zip?dl=0","text":"Windows"}],"metadata":{"g_key":"8717","g_author":"25695","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"8750","g_title":"Monster of the Year","g_status":"UCHK1","g_place":"576","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/25695-shot0-1440617030.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/25695-shot1-1440617030.png-eq-900-500.jpg"],"text":"You want to become the Monster of the Year. \r\nKill humans! Eat them! Smash them! Stomp them! Be evil! Spread terror!\r\n\r\nPress space for awesome RAWR!\r\nLeft mouse button to SMASH!\r\nRight mouse button for a nice little snack.\r\n\r\n\r\nSomehow our game gets broken upon export. Runs fine in the editor.\r\nWe hope to find the problem and fix it, but right now we can only provide the broken version. It is \"playable\". The character just won't turn, but you can get an idea of what it would look like.\r\nUPDATE: We fixed it! The game is now playable. It seems like some part of the code (Blueprint) accessed wrong memory which worked fine in the editor but breaks in the build. We removed the corresponding code. Sadly now people don't run away from you. But you can still eat them. ;)\r\n\r\nThis was our first time using Unreal Engine, so it's a lot of time was spent figuring out how to use UE instead of actually working on the game. This leaves the game pretty unpolished but we are quite satisfied that we actually managed to create a complete game.\r\nAll assets not taken from the starter content (that would be the debris of the houses and the explosion sound) were created by us during the jam.\r\n\r\n\r\nCredits:\r\nJohannes Pramod Alef - 3D-Models, Programming\r\nMichael Rau - Music, Sound Effects\r\nRebecca Schieren - Textures\/2D-Graphics, Programming\r\nBj\u00f6rn Schmitt - 3D-Models, Programming\r\nHong Linh Thai - Music\/Sound Effects, Programming\r\n\r\nTools:\r\nGame created with Unreal Engine 4.\r\nMusic created with Abelton Live\r\nModels created with Blender\r\nTextures created with Krita\r\nSome were also taken from the Unreal Engine Starter Content","title":"Monster of the Year"}