Hortirata by Szieberth Adam

A neat little puzzle game made with Raylib & C. Your goal is to equalize the count of grass (0), grain (1), lettuce (2), berry (3) and seed (4) tiles on the map. Tiny negative and positive signs indicate the surplus and shortage values. By clicking on a tile, its value gets added to its neighbours. For example clicking on a grain adds 1 to an adjacent berry which then transforms to a seed (3+1=4).
EDIT 2023-01-25: Post Compo version is out with tutorial and slighter climbing learning curve.
| Link | https://github.com/SzieberthAdam/ludumdare52 |
| Windows (Compo version) | https://github.com/SzieberthAdam/ludumdare52/releases/download/compo/hortirata-ld52compo.zip |
| Windows (Post Compo version) | https://github.com/SzieberthAdam/ludumdare52/releases/download/postcompo/hortirata-ld52postcompo.zip |
| Original URL | https://ldjam.com/events/ludum-dare/52/hortirata |
Ratings
| Overall | 213th | 3.306⭐ | 38🧑⚖️ |
| Fun | 291th | 2.778⭐ | 38🧑⚖️ |
| Innovation | 68th | 3.736⭐ | 38🧑⚖️ |
| Theme | 164th | 3.689⭐ | 39🧑⚖️ |
| Graphics | 196th | 3.405⭐ | 39🧑⚖️ |
| Humor | 269th | 1.883⭐ | 32🧑⚖️ |
| Mood | 292th | 2.682⭐ | 35🧑⚖️ |
| Given | 53🗳️ | 50🗨️ |
I will surely put some more work into this game. Special and dummy tiles, more levels, menu, tutorial, and some more things to come.
I still had fun trying to get the level done, and like the idea a lot - maybe a cheat sheet would make the big difference - maybe you could start of with a WAY easier first level so one can get better used to the game :D
Basically a neighbour field ends up as the sum of the two values modulo 5.
Same thing differently, sum wraps around at 5.
That is the sum of the two values if it is lower than 5, otherwise the sum minus 5.
It is totally fine to randomly clicking until you get to 1 harvest from the solution. I almost do the same although I try to click to fields which seem to lower the counts of excess flower types. For the last step (1 harvest ftom equilibrium), I do check the fields one-by-one to find the solution.
Full version will probably have a serious UI mode, with numbers only. And more info about what is what and some initial hints as well. That will help.
the mechanics of the game , and how to equally distribute the crops, great game! keep it up!
But I really liked it, it's one of the few virtual board games I've seen at JAM.

Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest
I tested it on more PCs. Still, full screen might work (F10 or Alt+Enter). Could you please check the dev version whether this issue affects it as well? https://github.com/SzieberthAdam/ludumdare52 Code->Download ZIP. Exe file in bin folder.
I am working on the game since then and tried out the restart thing. No need. You just simply clicking for like 20 seconds more and you will end up at 1 step from winning the level. The real thing comes at 1 step away. Theoretically you can avoid getting back to 1 step if you *intentionally* do the unbalancing but otherwise, you will find yourself there again pretty soon. This applies to undo thing. Mind you, I removed the same field restriction in the release version which is an effective undo as clicking 5 times to same field gets you back to the original state. The goal with the restriction was to prevent but there is no point in screwing up with the players who are pretty much in the dark anyway. Tutorial, yes, that is a must, I am aware of it.
My son got my advices personally and is capabe to win the game at age of 7, even on a 19x9 size map which the release version will have. That made me thinking on additional levels of balancing for later levels. Will be fun -- at least for the one like me. :smile:

Edit: +1-2 days, delayed because of family business.