Moon 2023 by Ladymarengo

[raw]
made by Ladymarengo for Ludum Dare 52 (JAM)

Harvesting game inspired by the movie Moon(2009).

Made in two days by four people - two coders, one artist and one musician.

You can play it in your browser on our Github Pages (HTML5 link).

Instructions are provided below. You can also check the playthrough video on the source page for some tips.

demo1.png

demo2.png

Plot

You're a Moon worker, your job is to maintain harvesters that collect Helium (He-3). You want to leave Moon on the closest ship (you can come up with the reasons yourself based on how dramatic you are). One ship is coming by and they agree to pick you up if you have enough fuel for the pick up.

Goal

Craft 5 tanks of fuel before ship's arrival.

How to

  • Press Space to Start
  • Press Space or Click button in the top left corner to switch between vehicle and info panel.
  • Hover on the ship icon on the info panel to see how much time left
  • Harvesters:
    • Crafting Harvester requires half of the storage tank (check green bar on info panel)
    • To craft a harvester click on the corresponding button when it's green and position it on the map with another mouse click
    • Harvesters can't be placed too close to each other
    • Harvesters collect fuel in their center, you can come near and click on them to transfer it in your vehicle storage
    • Harvesters have maximum capacity, they will stop when full
    • Harvesters may break - you need to come and click on the center to repair it
    • You can check harvester state (green: working, yellow: full, red: broken) in three places:
    • Indicator on harvester center on land
    • Harvester icon on info map
    • Harvester slot on the right side of info panel
  • Main storage:
    • You need to come back to base (right side of the map) and click on it to transfer fuel into main storage
    • Main tank storage has maximum capacity. You need to spend fuel on crafting before you can transfer more
  • Tanks:
    • Crafting Tank requires full storage tank
    • To craft a tank simply click on its button when it's green
    • After crafting 5 tanks game will end with the good ending
  • Press Space to play again after finishing

Ratings

Overall 445th 3.452⭐ 23🧑‍⚖️
Fun 439th 3.325⭐ 22🧑‍⚖️
Innovation 288th 3.475⭐ 22🧑‍⚖️
Theme 253th 3.952⭐ 23🧑‍⚖️
Graphics 248th 3.952⭐ 23🧑‍⚖️
Audio 206th 3.619⭐ 23🧑‍⚖️
Mood 99th 4.026⭐ 21🧑‍⚖️
Given 27🗳️ 2🗨️

Feedback

rockford
09. Jan 2023 · 06:53 UTC
Like the mood!
masternoob
09. Jan 2023 · 09:44 UTC
Short and sweet! Graphics are outstanding.
LDJam user 320211
09. Jan 2023 · 18:03 UTC
Interesting take! The theme worked well and I liked the concept of a very time-restricted building game. I did run into some issues with the collisions though, one time a harvester pinned me against the base while "Waiting..." and I couldn't move anymore, another time it pushed me off the map and my rover disappeared. Otherwise it was a fun little concept!
Tuomas
09. Jan 2023 · 18:18 UTC
I loved the mood and the music. For a such small game it was quite text heavy in the beginning and it took me a while to figure out what the different interfaces ment and what I needed to do to advance in the game. Maybe a bit longer playtime or extra UI in "driveing mode" could have helped me to figure out what was the initial goal. After going through all the instructions couple of times the game loop itself felt really nice. Pixel art looked great as well.
pianoman373
09. Jan 2023 · 18:36 UTC
Simple and well executed! I liked being able to swing by each harvester to collect resources quickly. The breaking mechanic was also a great idea. I only wish there was more content!
dkdwrek
09. Jan 2023 · 18:46 UTC
Loved the graphics! The mood fit the ideas from the movie quite well.
LDJam user 250426
11. Jan 2023 · 04:05 UTC
I struggled figuring out how to play at first, but managed to fill my tanks on the third try! Then I wanted to try strat with just one harvest so I put it right next to the tank which I was surprised worked as well as it did. I think there needs to be some more incentive to move farther from the tanks like there's only specific parts you can extract from or allowing the player to harvest something themselves that the harvesters cant get so the player is encouraged to drive around to the left parts of the map more
Iskra
12. Jan 2023 · 21:59 UTC
I love the atmosphere of your game, great graphics and super mechanics <3
alfacarp
13. Jan 2023 · 20:33 UTC
Music was relaxing, and the game was hard enough that it captured my interest for a full playthrough. The story was really cool and it got me and my friends invested in the game! There is a solid narrative and this makes the game 10x better. I like what you have done here and look forward to following what to do in the future.
frozenfire92
14. Jan 2023 · 01:36 UTC
Great entry! I really liked the atmosphere with the art and music. It was a little hard but thats to be expected in a gamejam :sweat_smile: Keep on making games!
Joror
21. Jan 2023 · 21:49 UTC
Great mood in the game - controls are a bit finicky but got around to it. It was a bit unclear if it depended where you placed the harvesters. A few sound effects for collecting/depositing/tanking would have been nice...
But a nice little game!
machino
21. Jan 2023 · 22:03 UTC
I liked the art and idea but it's a bit too easy. You only need 1 harvester to win with over half the time to spare. The breaking mechanic also feels kinda bad since it happens so often you can't really build an array of harvesters. I think the solution would be much higher storage and fuel costs and a much slower harvesting rate and break rate, like harvester would only break once every 2-3 full harvests. Besides that the atmosphere was great and the game was fun driving around and dodging harvesters. Also I really liked the UI, very polished. Very cool overall!
Sn4pi
27. Jan 2023 · 02:32 UTC
The idea feels very innovative and I agree with the rest that I had loved to see more content to play around with!
Hawkin
27. Jan 2023 · 03:19 UTC
This was really well put together! I think the gameplay could be extended somewhat, maybe just by slowing down the harvesting. That said, it's probably just the right length of a jam. My first play through, I wasn't moving so quickly, just enjoying the music and watching the trucks move around. Suddenly, it was over! (Adding some sort of timer may have given me a heads up.) The second time, I moved a lot more quickly, and I found that I won very fast! Maybe there's a balance in there, and this becomes more of a resource management game than a frenzy. But I think the latter is exactly what you wanted from the story, so good job!

![Screenshot 2023-01-26 211646.png](///raw/319/53/z/56d32.png)
Sikowny
27. Jan 2023 · 06:15 UTC
Found it pretty easy to beat once I understood it. Was able to beat it first try.

I like the idea! Music was chill and spacey. Nice on-the-nose plot lol. I think the controls for the vehicle could use some work though. Would love to see this game with more complexity :)
bigwhiteshogun
27. Jan 2023 · 06:33 UTC
Was this game done in pico8? Outstanding art and mood!
Pope PAF
27. Jan 2023 · 07:15 UTC
Nice game :) I got stuck between a tank and the base once though :P
DavidWagner
27. Jan 2023 · 10:49 UTC
Thanks for sharing the info.