Hot harvesting by Ryu

[raw]
made by Ryu for Ludum Dare 52 (JAM)

In hot harvesting you play as a little robot that's been tasked with building a farm on a magma planet, filled with magma monsters naturally. Your only means of defense is to build and upgrade turrets to protect your terraforming structures. Can you harvest enough money to please your corporate overlords, or will the unceasing magma consume you?

It's been a while since I've used Unity, but I didn't think I'd forget nearly EVERYTHING about it and csharp :laughing:, I wanted to submit for the compo, but barely got enough finished for the jam, with a laundry list of features I still would have liked to be added (chief of which is a victory screen :laughing:), but I suppose that is the essence of the Ludem dare experience.

I made everything myself by using Unity/ Blender/ Krita, and spotify to fuel creativity.

Thanks for checking out my game!

Ps side note, the balancing is probably horribly broken since I barely had time to test the actual gameplay XD. I'll try to tune it as I get feedback

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Bo Dangles
10. Jan 2023 · 06:27 UTC
cool take on a tower defence. One thing is that I wish I could see how much gold I have on screen