Crop Creep by dikkop
A long time ago
People believed crop circles were made by aliens
They were right...
You are an alien
Create crop circles to communicate with home
LMB - To eat crops
RMB - To create crops
Beware of Farmers who ruin your Crop Circle
Tip: If the WebGL version lags, try the windows build for better performance
| Link | https://www.dropbox.com/s/n0fb3l5cmpitwi9/CropCreep.zip?dl=1 |
| Link | https://huntedwumpus.nl/CropCreep/ |
| Original URL | https://ldjam.com/events/ludum-dare/52/cropcreep |
Ratings
| Given | 11🗳️ | 0🗨️ |
But overall a nice atmosphere and solid game overall.
The gameplay is smooth and the audio is nice. I don't quite understand when the completion percents are updated but works for me.
I did finish the game, but found it pretty time consuming and challenging at times. Some things which could have helped:
- Make the hitbox of cutting down good crops a bit larger than the hitbox of the bad crops.
- Have a magnet sort of effect on the corners of the crops, they were pretty difficult.
- Have some indication that there is a farmer messing up your stuff (like a subtle arrow, or spatial audio).
- Something felt off about the position of the ant thingy and what crops it was actually affecting.
And a nice satisfying addition would be to fade in the completed crop circle at the end of each level rather than just transitioning into the new one.
But overall, it was super polished and I enjoyed it a lot. Did you disable ratings on it or something? I don't see a way to.
The only thing is that sometimes it was difficult to control it and see what I am cutting down/need to cut down (partly probably because of the camera angle, partly because it wasn't clear which part of the alien actually cuts the crops down). But generally I really enjoyed this entry!
While it might be frustrating at times, it can definitely pull you in.
I think the shaders might be a bit much for my poor lappy though, the game lagged something fierce in fullscreen, had to play windowed. The graphics look good tough, and the kinematics on the bug are nice.
No idea how to make it any better... The camera angle + precision + mouse controls seem like a hard puzzle to solve.