Forget-Me-Not: Harvesting Memories by eddrw
Forget-Me-Not is a short game where you play as Zinnia, who grows memory flowers for clients who want to experience memories of their deceased loved ones.
This is our first Ludum Dare, and we made all assets and music during the jam :)
Controls: - Mouse to navigate menus - WASD to move, shift to run, space to jump - Escape to open options - Tab is journal - E is interact - 1,2,3,4 to drop item in respective inventory slots - Space to navigate dialogue
Credits: bansheerubber (https://bansheerubber.itch.io/) cloudwannabe (https://cloudwannabe.itch.io/) eddrw (https://eddrw.itch.io/) lotusev (https://lotusev.itch.io/) Night High (https://open.spotify.com/artist/4GV1B1I84BRLjPMU6DZLut)
Change log: Hotfixed being able to open journal/pause menu in dialogue and being able to get stuck behind fridge/oven.
Ratings
| Overall | 473th | 3.408⭐ | 40🧑⚖️ |
| Fun | 646th | 2.895⭐ | 40🧑⚖️ |
| Innovation | 168th | 3.684⭐ | 40🧑⚖️ |
| Theme | 521th | 3.513⭐ | 40🧑⚖️ |
| Graphics | 425th | 3.579⭐ | 40🧑⚖️ |
| Audio | 262th | 3.473⭐ | 39🧑⚖️ |
| Humor | 423th | 2.848⭐ | 35🧑⚖️ |
| Mood | 349th | 3.541⭐ | 39🧑⚖️ |
| Given | 34🗳️ | 56🗨️ |
I would says that what is lacking in your game is feedback, for example I didn't notice that I had picked up clues to help me. But other than that it's a very nice entry :)
- There is a lot of text in the dialog after collecting the items. It may be worth adding a notepad to a "N" key with a list of what needs to do.
- I would like to be able to load the entire text when pressing the space bar during the dialog, so as not to wait for it to be printed.
- Not everywhere the text fits on the back white rectangle.
- It is necessary to adjust the text to the image of the button ("Go to Clients House")
- I would make instead of the inscription "Interact" when pointing the camera at an object, just a picture with the "E" key
- It may be worth marking the door (exit sign or color) through which the transition between locations
It was a bit hard to know what I was supposed to do exactly, though. The plant didn't grow at all :(
Otherwise it was a great idea and good story, good job :thumbsup:
The text has some obscuring and out of bounds bugs, but it doesn't affect the reading.
Over all, nice job
As for bugs, only maybe the text overflow out of the white square but its a minor issue..
What I liked:
* Story idea with the memory flower is really nice and would be great to expand it
* The music was really good! Amazing that you've done this during the jam.
* The art style that mixes 3D and 2D was really cool (reminded me a bit of the Milkman level in Psychonauts :smile:)
Some issues I had:
* Was very confused with the interaction interface at first since you pick up items but they are also left in the store.
* Was even more confused about interactions at the client's home - since they only add to the journal but there's no indication (maybe just getting a text prompt like "Hint added to journal, press <TAB> to access" would have helped a lot)
* Would be nice to add a way to skip dialog (I had to replay through the game after I got stuck on my first playthrough and playing through the beginning dialog took a long time).
Great job overall on making a complete game in only 3 days! :smile: