They Hide in the Fields by Hawkin
Find your son who has gotten lost in the corn field. Lead him home to safety! But beware ... you are not alone.


"They Hide in the Fields" was created in under 72 hours by a team of 3 for Ludum Dare Game Jam #52.
[CONTROLS] * WASD - Movement * Mouse - Look * C - Crouch (Toggle) * Shift - Run (Hold) * Space - Call out * P - Sound Settings
[KNOWN ISSUES] * Spatial audio is not supported by the Chrome browser. For the best experience, download the Windows version or play in another browser. Firefox is confirmed to provide spatial audio!
* [CREDITS] *
All models, sounds and game code were developed by the team this weekend. * @tempest-smh - Visual Design and Shaders, AI * @kingpotatocannon - Controls and Game loop * @hawkin - Sound Design and Music * everyone - modeling
Open Fonts: * https://www.dafont.com/built-titling.font * https://www.fontspace.com/spyro-2-font-f10340 * https://www.fontspace.com/phatboy-slim-font-f11825
Tools: * Engine - Unity (2021.3.9f1) * Modeling - Blender * Sound Editing - Audacity * Digital Audio - Ableton Live 11 * Art Editor - GIMP * Configuration Management - Git (via Gitlab) * Planning - Trello
This game uses spatial audio. Headphones are recommended for the best experience.
Chrome does not support spatial audio. We recommend you play in Firefox or download the Windows version for the best audio and gameplay experience.
| Link | https://hawkinberry.itch.io/they-hide-in-the-fields |
| Link | https://hawkinberry.itch.io/they-hide-in-the-fields |
| Original URL | https://ldjam.com/events/ludum-dare/52/they-hide-in-the-fields |
Ratings
| Overall | 155th | 3.88⭐ | 94🧑⚖️ |
| Fun | 230th | 3.657⭐ | 91🧑⚖️ |
| Innovation | 344th | 3.398⭐ | 90🧑⚖️ |
| Theme | 570th | 3.444⭐ | 92🧑⚖️ |
| Graphics | 135th | 4.217⭐ | 94🧑⚖️ |
| Audio | 18th | 4.287⭐ | 89🧑⚖️ |
| Mood | 5th | 4.522⭐ | 91🧑⚖️ |
| Given | 101🗳️ | 176🗨️ |
@procrasteroid The difficulty balance is definitely something we tried to get right, but it's harder when you know the game so well, you know? Can I ask, were you playing in WebGL (because some features aren't available, which makes the game MUCH harder).
I really like those pre-rendered sprite graphics, 90's jank is my jam.
WELL DONE on those sounds tho!!!

We had an idea to introduce some level randomization, so maybe that's something you'll be able to see in an update!
I had to download the PC version because the web version is almost unplayable without spatial audio.
Making a corn field is legit brilliant for working within the limitations of 72 hours. Makes for an interesting environment to explore without too many unique assets or building complex levels. It works super well.
Really nice work!
but when I found out that all you have to do is sprint, I immediately got up to Tommy and home with him without being quiet once. Too bad. but very nice idea. If you play it the way it is intended it makes nice a little shaky . good job.
And if you hold C and then want to run crashed the game.
Thanks for playing!
As for the crash: were you playing in the browser? We realize that pressing Control + W closes browser tabs. I'm not aware of other issues with C and shift, though, so please let us know!!
Really like aesthetics and sound design.
@richard-jedlicka Tommy is lost forever to the aliens :scream: hahaha. Thank for playing!
I did play test the speeds being more on par (even your being slower than their sprint), but it ended up being nearly instant loss at every sound! Balancing is interesting!! Thanks for playing :)
Thanks for playing and for the kind words!
Thanks for letting me play this!
Here's the VOD, split into chapters so you should be able to find your section!
https://www.youtube.com/watch?v=_hMhAX_Rgg8
Good work!
@bartalomew we really appreciate you checking it out and taking time to appreciate it, even if it's not your kind of game! That means a lot!!
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/qbBq_nBKk5k?t=23814
Loved the mood of the game! Congrats on such a great entry!
very good entry, respect for putting this together in such a short time!!! everything comes together as a very neat horror package
one run i decided just to sprint like crazy eveywhere and it kind of worked - i managed to kite the monsters near the house but they would never go out of the field so they got stuck on the border
good to have a "safe" zone but it a was a little anticlimactic :D
when i found tommy his model without face was a separate horror element for me xD
NICE :heart:
@she-wrote Thank you!! We're glad it created memorable experience for you. I had considered adding a button to hide the UI (at least everything but the sound meter), but that was just in the last bit of time before submission. Alas!
We briefly discussed accessibility options, and I think adding visual indicators either for the hearing impaired (or for the "technically impaired") players would be a great addition!

@annie-owl @andidebob thank you so much! Your words are very kind.
I had a real easy time crouching my way to him, didn't even have to call out. The way back wasn't so fruitful, if only I could stuff a sock in his mouth! Spiking the difficulty naturally like that, is well designed.
Fantastic mood, well done!
Crouching there is definitely viable if you're patient enough (or lucky enough with the randomized patching). We honestly were on the fence about forcing the talking at the end. I pushed for it because I wanted to increase the intensity, like you said. I'm glad you caught on!
I *really* loved it, I congratulate you three; I personally didn't find it at all scary (I usually don't find games terrifying even if they try), but it was still nice to play through, I enjoyed it! :clap: :clap:
The AI can definitely be cheesed, as you found. There were limitations to its first implementation, and we also didn't want to risk ruining the balance of the speeds. These are two areas we are digging back into now to see what kind of gameplay emerges.
As for the graphics, all kudos go to @tempest-smh. He was an avid Playstation player growing up. If you search "PSX graphics" (or even just PS1), I think you'll find what you are looking for! The visuals were heavily inspired by the limitations of those early platforms.
That freaking kiddo making noise and not crouching alongside me tho 😫 I actually didn't get caught at all during my first attempt before finding him, and only a single time after, because I was so careful to be quiet, but he gave us away every time 😅 Tried just running for it instead with him but no luck.
Not on Windows so could only play web but I read the notice and got nice audio in Firefox. Unfortunately too laggy in fullscreen so I didn't quite get the full experience, but I did wear headphones and enjoyed it a lot.
You really nailed the atmosphere with the darkness broken up by the lights from the ship and from the aliens' eyes, and of course the sound design. Voice acting was good too! Tommy did sound a lot younger in the intro than during gameplay tho, was he gone for years? o-o
General gameplay was really good and tense. Like I said as long as I was crouching it seemed almost impossible to be caught, so I suppose Tommy not crouching forces you out of that comfort zone is actually good, fully raising the tension back up? 😁
Overall really good, super well done!
You've made some great notes! I'm glad that Tommy being loud at the end didn't feel too unfair. We meant it to force the challenge, and it sounds like it did! We expected people to resort to running at that point.
Thank you again for playing!
Loved the mood and the art style! Audio was incredible.
Here is my playthrough:
https://youtu.be/NRoDYQUyQFg
You were very good at finding Tommy! You were definitely right about being careful about calling out, so that they don't hear where you are. Once you find Tommy, though, we wanted to challenge the player by having Tommy keep talking.
By the way, the house is right behind you when you start!
A little too late, I got the idea for a tutorial scene where you are playing hide-and-go-seek in the field during the day time. What would you think of that @sarah? Or does it still have "cornfields are creepy. period." vibes?

EDIT: Wanted to add I loved the flying saucer ominously chillin above too. I got a picture of it with my handsome baby boy, so cute! Smile for the camera Tommy! (Gonna post this in my FB group: Pictures of my handsome son Tommy)

LOL thanks for playing!!
Also I watched the gameplay video posted earlier in the comments now and realised I definitely missed some stuff. I didn't realise the in-game aliens' eyes actually changed colour too and not just in the "caught" cutscene because I never looked behind me when I was chased, nor did I learn they only pursued in short bursts and that you could actually outrun them besides getting to the house 😅