Soul Harvester by fullmetal_automaton

[raw]
made by fullmetal_automaton for Ludum Dare 52 (JAM)

Harvest evil souls before they can murder all the town's inhabitants. Controls: WASD, Shift to sprint, Space to jump, Click to Harvest.

Tools Used: - Unity - Bosca Ceoil - Lab Chirp - Blender

First Solo Ludum Dare, and took this as a chance to play with Procedural Animations.

Ratings

Overall 641th 3.125⭐ 18🧑‍⚖️
Fun 591th 3⭐ 17🧑‍⚖️
Innovation 440th 3.233⭐ 17🧑‍⚖️
Theme 591th 3.4⭐ 17🧑‍⚖️
Graphics 489th 3.433⭐ 17🧑‍⚖️
Audio 411th 2.967⭐ 17🧑‍⚖️
Mood 465th 3.367⭐ 17🧑‍⚖️
Given 22🗳️ 11🗨️

Feedback

LDJam user 279233
09. Jan 2023 · 03:51 UTC
cool concept! I also like the models. They have an eerie quality them, specially the player character's
LDJam user 287424
09. Jan 2023 · 03:55 UTC
Great work! I liked the gothic visuals and the vibe of the game. Fitting for a game about harvesting souls. I managed to defeat all the evil souls! Then I found out how you can create an evil soul by attacking a human. I liked that. You could build on the core population manipulation gameplay you have here by adding some more unit variety, and by playing with the space in the levels. Cool stuff!!!
Zach Hsu
09. Jan 2023 · 05:09 UTC
Bonus point because you can go in the well
LDJam user 12502
09. Jan 2023 · 05:16 UTC
The second the game loaded up I was amazed by the atmosphere. I like how after enough people die, since they also become enemies it kind of snowballs and gets out of control.
She Wrote
09. Jan 2023 · 06:26 UTC
It's a nice challenge! Well done!
Tevin
10. Jan 2023 · 18:53 UTC
Nice little game. At first i killed the humans but then i realized that i should be the good guy :sweat_smile:
paconedved
13. Jan 2023 · 20:46 UTC
I really liked the concept. The idea to turn dead humans into more evil souls makes the game more challenging if you can't keep track of all the evil souls. The models and sound effects were quite well done given that you worked on it by yourself.
TolMera
17. Jan 2023 · 06:08 UTC
Any chance of a web version?
🎤 fullmetal_automaton
17. Jan 2023 · 15:47 UTC
I tried a web export, but a bunch of my shaders we're broken with it.
Didn't have the time to spend debugging them, maybe after the voting is over I'll take a look into that again.
kir Pow
17. Jan 2023 · 17:00 UTC
Nice little game, really like how the humans had weird reverse kangaroo legs. It did take me a second playthrough to realise I as not aiming for humans. Oops
Local Minimum
27. Jan 2023 · 18:03 UTC
I didn't quite understand how to save any humans, but I loved the walking animation bits and the graphics in general had a nice feel to it.