Fruit Harvest by Rainsong
Harvest the fruit in the basket by moving the basket left and right, using the arrow keys or A/D.
Enjaku did the art in Aseprite, and Rainsong did the coding in ct.js
| Link | https://rainsong.itch.io/fruit-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/fruit-harvest |
Ratings
| Overall | 811th | 2.474⭐ | 21🧑⚖️ |
| Fun | 788th | 2.342⭐ | 21🧑⚖️ |
| Innovation | 822th | 1.824⭐ | 19🧑⚖️ |
| Theme | 474th | 3.605⭐ | 21🧑⚖️ |
| Graphics | 698th | 2.579⭐ | 21🧑⚖️ |
| Humor | 669th | 1.938⭐ | 18🧑⚖️ |
| Mood | 790th | 2.306⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 3🗨️ |
We plan to fix the outside-the-bounds thing and add audio after the jam-voting is finished. There's also a bug that seems to make it freeze instead of going to the final score page on at least one browser. I'd only tested it in Firefox (yep, I know testing it in only one browser is foolish, but there are practical limits to finishing a game during coffee breaks at work...)
I didn't know about this ct.js framework btw, always interesting to see different engines.
I wish fruit was falling down from the sky IRL, then I would have a better reason not to go out than I have now!
My favourite fruit in the game is the grapes, it has nice detail.
My high-score:

Some Ideas that could have been implemented fast (for the next jam maybe):
- Fruits that go out left come in right (would fix the out of bound falling problem)
- some kind of animation moving part except the falling fruit (clouds)
- hold space to be even faster ( would make it a bit more skill based)
Also I have a screenshot of the exception that appears at the end on chrome
Fun little experience!
One issue is that fruit sometimes landed offscreen and sometimes two fruit reached the catch height at the same time. A possible fix would be to have fruit bounce off of the edge of the screen and to allow the player to move up and down a bit to catch a fruit early if needed to catch another one right after.
Post-jam, the first update is fixing the off-screen issue. We already have a build that deals with that. Subsequent builds are planned with some audio.
The hold-space for higher speed is a great idea, too.
Thanks so much! :D