Harvest for a Murder by Zuwu
Play as a caravan of crows in the harvestman's field. You must escape his field before he harvests it, while getting enough grain to survive the winter.
Guide: Use A and D to move the camera left or right Your goal is to (within 5 days) reach the rightmost hexagons of the map and get 100 grain
You move to nearby hexagons by clicking on them, doing so may prompt an event or notification (IE found food, encountered locusts, etc). Moving costs 6 food but is decreased by 1 for every five crows you have.
The five resources in the top left corner are: Grain or wheat, crows can't eat it raw but its useful as currency, additionally you need 100 grain to win. Food, necessary for movement, running out will cause your crows to slowly starve. Wood, necessary for camping, the only way to increase morale. Morale, how content your crows are, if it drops to 0 you'll lose the game. Crows or manpower, how many crows are in your caravan, if this drops to 0 you'll lose the game.
Ratings
| Overall | 663th | 3.079⭐ | 21🧑⚖️ |
| Fun | 678th | 2.833⭐ | 20🧑⚖️ |
| Innovation | 569th | 3.026⭐ | 21🧑⚖️ |
| Theme | 354th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 525th | 3.342⭐ | 21🧑⚖️ |
| Audio | 384th | 3.083⭐ | 20🧑⚖️ |
| Mood | 444th | 3.395⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 15🗨️ |
I will forever remember the crows that died under my leadership. Great work
This is a nice entry. Not sure this was the best idea to put the "close" button on each turn pop-up. Also, I missed having a "retry" button when we lose. But i liked the variety of events.
Good job!
My feedbacks are about UI/UX.
* I had no idea what the icons at the left top meant. Maybe there could be names next to them.
* It took me some time to understand that the green and red buttons meant "yes" and "no".
* A more readable font could be used.
* The "close game" button.
I'm not so convinced of the game play. I mean, I like survival games such as this, but I have the impression that this one relies too much on the RNG and the everything works against the player. There are just too many things you need to manage (morale, grain, pumpkins, time and movement) and too many random events which completely destroy your run without you having any say in it.
However, I'm still impressed what you achieved in such a short time. Well done!