My Little Piece of Shelby by Roberto Romao

[raw]
made by Roberto Romao for Ludum Dare 52 (JAM)

Game made for Ludum Dare 52 by Roberto Romao

(This is a prototype so some features may not being working like the irrigation function, but feel free to Play and test it)

Once Upon a Time, in the Mystical lands of Ontario, Canada...

After a long period of unemployment and debt our hero received an offer to work on an abandoned farm plot in the distant city of Shelby, Ontario. Work the land and use the profits to pay your debt!


Controls

(WASD Move) (E interact) (J Car interaction)

ss1.png ss2.png ss3.png

Ratings

Overall 519th 3.325⭐ 22🧑‍⚖️
Fun 477th 3.25⭐ 22🧑‍⚖️
Innovation 571th 3.025⭐ 22🧑‍⚖️
Theme 30th 4.4⭐ 22🧑‍⚖️
Graphics 351th 3.75⭐ 22🧑‍⚖️
Mood 557th 3.176⭐ 19🧑‍⚖️
Given 11🗳️ 13🗨️

Feedback

ty_
09. Jan 2023 · 08:29 UTC
hey, this was super interesting! a pity there's no music to add to the atmosphere, haha. it was a little bit confusing at first, but i love the mechanic to go to the next day. very satisfying!
Danyclockworker
09. Jan 2023 · 13:33 UTC
I liked the game, there was a problem in order to get into the tractor, it does not work right away. The mechanics and styling are excellent.
Merin Car Trunk Key
10. Jan 2023 · 03:40 UTC
I was not able to enter the tractor. However, the artwork is really good, so it was nice to walk around the map for a couple minutes.
Medow
10. Jan 2023 · 04:00 UTC
You got quite a lot done for the time frame! The farming mechanics are good and I love the hats and all the art. I was surprised that there's also an world map where you go to sell.

A great start of a game that definitely has promise if you decide to keep working on it!
procrasteroid
10. Jan 2023 · 15:45 UTC
Love the name, art style, and the way the harvester vehicle works. Also the shades and hats were such a nice touch!
Minakorii
10. Jan 2023 · 18:24 UTC
pleasant and satisfying game
That was nice to play !
ZacharyPinkham
10. Jan 2023 · 18:46 UTC
Cute start to a game! It has all the piece for a fun little farming sim. I'm sure it wasn't on purpose, but driving the car sideways was funny. Keep working on it and it should be really good!
VaizAragorn
10. Jan 2023 · 19:34 UTC
I love the art! The controls were a bit weird at first but after getting used to it they were fine. It could become a nice fully fledged game if you keep working on it. Good luck!
Sciman101
11. Jan 2023 · 01:16 UTC
Looks neat! I don't have too much to say since, like you said it's a prototype and I'm sure you already have lots of ideas on what to change, though I will say some sound would go a LONG way to add to the *vibe*.
ThePelranthean
12. Jan 2023 · 04:05 UTC
The core harvesting loop of this was pretty enjoyable. And the return on investment... well that was nice too. There's something enjoyable about having thousands of crops... even if the unit of measurement is a bit undefined. (I harvested thousands of grains, I tell you. Thousands!) :slight_smile:

I may not have explored all the mechanics but I would have enjoyed seeing other types of farming vehicles. Especially if you could hook the money into an upgrade system. I may just want to enjoy a crop duster using your mechanics... but I think there are other cool things you could do with it too.

Overall, I enjoyed my visit to the mystical land of Ontario, Canada. Thanks for inviting us to play with your game!
chompdev
15. Jan 2023 · 00:15 UTC
Great work on completing a fun gameplay loop that you can build on after the jam! Being able to drive around town and deliver your crops is a simple idea, but actually really fun in practice. The plow/seed/water/harvest controls are fun, and I like the small details like the harvester attachment flipping around in front of you when it's being used.

Do you have plans to expand your game after the jam? I think you could do a lot with the driving/city mechanics where maybe you're delivering specific food to specific business/houses, and driving to other supply stores and upgrade shops to buy new tools, seed types, etc.
cybek
17. Jan 2023 · 00:11 UTC
Nice game, I like the graphics. Would be more realistic if you would need to wait for the crops to grow before harvesting them. Also I've found some bugs:
1. I don't know how, because I couldn't reproduce it, but at my first run, I was riding the the tractor equipment without the tractor. The tractor was in its starting point, non moving, and the equipment was the one I could go into, but it didn't interact with the field.
2. You use LMB, not RMB to change the hats :)

But overall, nice game.
Hawkin
25. Jan 2023 · 01:53 UTC
I'm impressed with what you were able to get done! It all works decently well, and it was honestly enjoyable to play. There is something simply satisfying about progressively tilling and sowing a field.

I absolutely missed the car to the left the first time I played, so you might want to think of ways to bring that to the player's attention (either make sure it is in frame to begin with, or maybe an arrow pointing in that direction). I absolutely loved that you had a little town view for me to drive around in. I can see that growing into something with a lot of other stops and sites! Very cute.

In terms of priorities, the hat cosmetics were a neat thing to play with, but I'm not sure they added a whole lot to the game. You might have been able to use that time on something a little more integral. (This is coming from the guy that spent a good 2 hours adding player character options in LD50 as a sort of personal mission haha!)
digital bacon
25. Jan 2023 · 09:35 UTC
Nice game, you've got some cute graphics and the beginnings of a good game here. Well done!